Imperator: Rome

Imperator: Rome

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Jozef's Authentic Germanic Names Pack
   
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May 11, 2019 @ 11:26am
Feb 19, 2021 @ 2:43am
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Jozef's Authentic Germanic Names Pack

In 1 collection by Jozef
Jozef's immersion mods
3 items
Description
Part of the Names Pack collection, a collection of names packs to add flavor and immersion.

  • Replaces Germanic first names with a much larger list of authentic-sounding ones
  • Replaces Latinised last names with patronyms of all added male first names

First names
As can be read here[en.wikipedia.org], Germanic names in this time were generally composed of two words joined together (eg. William/Wilhelm, "will" as in desire and "helm" meaning protection).

To make names that are more authentic (sounding, anyway; don't take this to be in any way scientific), I used Wikipedia and Wiktionary to find (possible) etymologies of prefixes and suffixes of the names used in the game. I looked up their reconstructed form, categorised them according to stem and inflected them accordingly.

For example, the (translated) name "Raven" has a masculine a stem, so in the nominative case it's "*hrabnaz" and in the genitive case "*hrabnas". The word for "sun" has an ōn stem: in the nominative, it's "*sunnǭ" and in the genitive "*sunnōniz". The name "Raven's son" then becomes "*hrabnassunuz" and "Sun's daughter" is "*sunnōnizduhter". For more information about the stems in Proto-Germanic and their inflections, look here[en.wikipedia.org].

This way I made two lists with reconstructed words, ordered according to stem: one with the prefixes and one with the suffixes. I then made and used an Excel sheet to easily combine them all with proper inflection, and from the results I deleted some that sounded off.

Last names
The Germanic peoples didn't really use last names, so giving them last names is in itself unrealistic. It is nevertheless understandable that all characters require last names in a game in which families are of importance. I still think it feels nicer, more authentic, when both the first and the last name of Germanic characters in this game sound Germanic.

Instead of Latinised last names (so "Rigleikes" or "Rigleikid") this mod uses patronyms. In a metaphorical sense, I'm treating the clan name as the name of the "father" of all clan members: the members of the "Rikalaikaz" clan get either "Rikalaikassunuz" (Rikalaikaz' son) or "Rikalaikasduhter" as last name. I essentially took a male name, the Proto-Germanic word for "son" and "daughter" and inflected the name for the genitive case.
10 Comments
Jozef  [author] Mar 27, 2021 @ 6:25am 
Good luck!
Jozef  [author] Mar 26, 2021 @ 12:00pm 
I don't know anything about the Persians, their language in general or their naming customs in particular; so, no, not really. You seem knowledgable, however; you could give it a shot yourself.
Perry7484 / Briantin de Montrei Feb 19, 2021 @ 12:04pm 
Two point OH.
Thanx Jozef.
Jozef  [author] Feb 19, 2021 @ 10:06am 
You're welcome :)
Theodosivs Feb 19, 2021 @ 8:54am 
Thanks for the update Jozef!
Jozef  [author] Feb 19, 2021 @ 2:48am 
Updated for 2.0
Theodosivs May 1, 2020 @ 2:05pm 
It's a great mod would be nice if you kept it update!
Hroþa Dec 15, 2019 @ 4:48am 
I would suggest replacing the patronymics with the genitive plural of invented clan names in *-ingaz. I think that'd be the closest thing to the system that exists within the game. Regardless, as soon as I finish my current campaign I will subscribe, as this looks great!
mage Dec 12, 2019 @ 10:40am 
yessss thank u sm the latinised names have bugged me
Jozef  [author] Dec 3, 2019 @ 7:00am 
This mod should be compatible with 1.3.