Stellaris

Stellaris

408 ratings
Evolving HyperLanes
   
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File Size
Posted
Updated
1.319 MB
May 5, 2019 @ 8:19pm
May 13, 2021 @ 8:33pm
24 Change Notes ( view )

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Evolving HyperLanes

Description

Updated for Stellaris 3.0.X

Compatibility & Disclaimer
May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. Play tested but certain events, special projects/anomalies could be effected. Feedback on where you faced an issue can help smooth out bugs!

Evolving HyperLanes
The Initial goal of this mod was to draw out the exploration phase later into the game by making some stars inaccessible at the start of the game. Over time many people have suggested their ideas which have been incorporated into the mod.
  • HyperLanes grow over time, creating a more dynamic galaxy.
  • A variety of rules that can be set at the start of the game.
  • At game start many stars will be isolated and inaccessible.
  • Connections between pulsars will fluctuate often. They will lose and create new HyperLanes to their neighbours.
  • New starbase buildings to manipulate the HyperLane network.
Languages
Currently events only support english, if you want to offer a translation, I would be happy to add it to the mod.
Other
My content is completely free and I enjoy doing it for free! However since people have asked, if you would like to buy this tech student some coffee I won't turn it down! Thank you.

https://ko-fi.com/arkya
Popular Discussions View All (1)
0
May 21, 2020 @ 1:51pm
Is it working on 2.7 or does it need update? ty!
Spitfire
218 Comments
Draconas Jul 17, 2022 @ 1:20pm 
With Arky's permission I have released a Redux version updated for 3.4: https://steamcommunity.com/sharedfiles/filedetails/?id=2836653877
victim of the stairs Jul 15, 2022 @ 9:03pm 
@RedWalrus Yeah, I encounter them too, probably just something with the most recent versions of stellaris causing it's code to act up
Draconas Apr 4, 2022 @ 9:45am 
Working fine with 3.3.4. I love it for the massive changes to how the game plays out.

Bug note: events Line 1518 is missing "to = event_target:ehl_disentangler_target_1" so occasionally that event does not work.
ShadowWarrior27 Jan 28, 2022 @ 10:28am 
Just tested it and it seems to work. Love the mod by the way. Its such an interesting concept and honestly brings a new level of strategy to the game.
ARGHouse Dec 5, 2021 @ 4:23am 
has this been tested for the Herbert update?
verybad Aug 26, 2021 @ 7:35pm 
Very cool mod. If it could be made to work with the Wild Space 3 mod for Stellaris you could have a fascinating addition.
ПТИЦ Jun 6, 2021 @ 1:13pm 
How can you reduce the frequency of natural changes in geography?
Nicho May 19, 2021 @ 12:00pm 
This is a good and very interesting mod, and I'm pleased to see it updated for 3.0.X. However I think it would really benefit from a check to make sure it doesn't end up creating isolated pockets of one, two, or three systems, particularly if those systems are in an existing empire. I've just been playing through a game I got bored of by 2350 or so, but on using the Observe mode, I noticed that many other empires in that game had their territory strewn into several separated areas, and I suspect that's because the hyperlanes went south on them. Funny, sure, but maybe something to think about - IDK ;)
RedWalrus May 18, 2021 @ 4:11pm 
Is it just me or is there heavy lag at the end of a year for this mod?
Seelenschwarz May 13, 2021 @ 10:29pm 
Really nice, thx for updating.