Stellaris

Stellaris

Evolving HyperLanes
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Update: May 13, 2021 @ 8:33pm

Update: May 13, 2021 @ 7:48pm

Updated for Stellaris 3.0.X

Fixed code to reflect new mod scripting changes.

Update: May 30, 2020 @ 12:24am

Updated and Revamped for Stellaris 2.7 "Wells"

Reworked entire mod from the ground up.

Added Custom Settings chosen at game start.

Hyperlanes now appear every 1-2 years(Hopefully evens out lag a bit)

Added a new early game technology, Hyperlane Manipulation which unlocks 3X new starbase buildings, Hyperlane Progenitor, Disentangler, Registrar

Players can now directly manipulate the Hyperlane network through these buildings for an energy cost.

Reimplemented a slightly buffed version of the old Hyperlane Registrar

Vanilla Hyperlane Registrar renamed to Trade Way Station(Functions exactly the same)
Removed Void Touched Civic(I intend to rework this into an Origin and give it more love)

Update: Jul 9, 2019 @ 5:53pm

Initial Upload

Update: Jun 28, 2019 @ 4:32pm

Initial Upload

Update: Jun 25, 2019 @ 6:49pm

Initial Upload

Update: Jun 22, 2019 @ 5:46pm

Initial Upload

Update: Jun 4, 2019 @ 1:41pm

Initial Upload

Update: May 18, 2019 @ 3:42pm

Added Hyperlane Progentor which has a chance to add hyperlanes to nearby stars.

Added option to have lanes appear every 5 or 10 years.

Update: May 12, 2019 @ 11:54pm

Initial Upload