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So secondly: Thanks @Diego for making a follow up mod for this :)
Appreciate both of you for the work you put in to make our games more fun :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2874440740
If you want to upload a fixed version feel free to do so, the code is actually under MIT:
https://github.com/Hexicube/ONI-GeyserCracking/tree/master/ONI-GeyserCracking
Link the fixed version here and I'll change the description too.
Furthermore it does also there is the option to continue ur current colony in the optional branch based on the last update.
However if you can write basic code yourself check my first comment. Instead of accessing a public variable, which is no longer present, in the mentioned method the only change is to use the appropriate accessor with the same name except it has a capital 'R' at the beginning.
And u cant exactly get the sourcecode to fix it yourself either.
Crackable.CheckStudyable() change manualDeliveryKG. r equestedItemTag to R equestedItemTag and recompile. Works fine otherwise