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Replimat
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Mod, 1.4, 1.5
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2.072 MB
2019年4月17日 14時44分
5月24日 13時10分
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Replimat

sumghai 作成の 1 件のコレクション
Lethe: Lost Technologies of the United Colonial Federation
2 アイテム
解説
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required!

Developed in collaboration with Dubwise.


  • Feed colonists, patients and prisoners without stockpiling cooked meals - pawns automatically choose random meals when hungry
  • Feed pets and other colony animals with replicated Kibble, Hay or Synthmeat
  • Batch replicate Packaged Survival Meals for caravans
  • Convert and store any raw food into a nutrient feedstock resource
  • Uses the base game's food restriction system - customize meals, ingredients and condiments allowed for each pawn
  • Replimat buildings connect to each other via standard powernet - no special plumbing or conduits needed
  • Random (rare) Replimat malfunction incidents - can be disabled in Mod Settings
  • "Ate replicated food" thought and mood debuff for pawns with Gourmand trait
  • HD Quality textures for Camera+


  • Complete the Molecular Nutrient Resequencing research project
  • Obtain a Isolinear Computing Module from Exotic Goods Traders (caravans and orbital) or Item Stash Quest rewards
  • Build a Replimat Computer, which controls all other Replimat subsystems
  • Build Replimat Feedstock Tanks
  • Build Replimat Hoppers, and supply it with any raw food
  • Build Replimat Terminals in mess halls, near patient beds and/or prison cells; wardens can also fetch meals from Terminals outside of prisons
  • Build Replimat Animal Feeders in barns or near animal beds


  • Hoppers convert raw food to feedstock by mass, and since raw food items in RimWorld are individually only 0.01~0.03 kg, an impressive 2k stockpile of raw meat will give less than 60 L of feedstock (assuming a conversion rate of 1.07 kg/L, equivalent to the real-life Abbott's Ensure Nutritional Shake)
  • Cadaver Processors convert humanoid corpses to nutrient feedstock by mass, and accounts for missing body parts as well as body sizes (smaller corpses like Ratkins yield less feedstock than baseline humans)
  • Visitors from the base game cannot eat from Terminals, as the changes required to the visitor food source priority tree would also cause them to steal colonist meals if no Terminals are built on the map
  • Feedstock tank capacities are very high, most colonies are not expected to completely fill a tank; this is a deliberate design decision, as a tall tank with a size of a 1x1 cell would in real life be equivalent to your average 250L hot water tank
  • Feedstock tank contents do not count towards the Low Food Warning storage thresholds, so it is recommended that you batch replicate enough Packaged Survival Meals beforehand
  • Meal ingredients are randomly chosen based on their original recipes
  • Replimat systems will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Czech
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.




  • none



https://github.com/sumghai/Replimat/wiki/FAQ


  • Anaeka (Russian translation)
  • isty2e (Korean translation)
  • Kandahara of rimworld.2game.info (initial Japanese translation)
  • Ralph Shepard (Czech translation - project details[prekladyher.eu])
  • Randy Ragequit (German translation)
  • simplyWiri - Miscellaneous code tweaks





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai and and Dubwise (authors) when publishing your derivatives in the download and forum posts


人気スレッド 全て表示 (27)
19
2022年12月13日 8時06分
Replimat-exclusive meals?
sumghai
0
2023年2月14日 21時50分
ピン留め: Please submit bug reports on GitHub, not Steam Workshop
sumghai
1,460 件のコメント
GULÉ🏠 20 時間前 
Thank you for your work!
Рlαγζr 🐵 5月24日 13時31分 
Nice!
sumghai  [作成者] 5月24日 13時29分 
Updated to 1.5.5 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
sumghai  [作成者] 5月24日 13時28分 
@Рlαγζr 🐵 - You could always disallow Twisted meat in the base game's food restrictions dialog, but I've just released an update that automatically excludes it as a potential ingredient.
Рlαγζr 🐵 5月23日 6時54分 
One of my colonists has the "Ate twisted meat -10" moodlet. I think the anomaly entity meat has been randomly selected for a replimat meal.
sumghai  [作成者] 5月20日 23時36分 
@governmentlab - Despite claiming to have unsubscribed from this mod, you have continued to use it to demonstrate various exploits, all while repeatedly commenting in a combative and hostile manner in an attempt to change my mind.

I would prefer that comments and correspondence regarding mod features and balance be discussed in a civil manner. Not a lot to ask. Alas, you did not see it that way, so you won't be participating here for the rest of your life.
sumghai  [作成者] 5月15日 22時51分 
@Kairoro - I cannot reproduce the issue you have described.

In my test save (Harmony, Core, Anomaly, Replimat v1.5.4), hungry Ghouls completely ignore Replimat Terminals and continue doing what they're doing, but they will eat Synthmeat produced at Replimat Animal Feeders. I don't see my Ghouls trying to interact with Terminals.

Perhaps you are running a third-party mod that's changing ghoul behavior? In any case, please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
Kairoro 5月15日 12時15分 
i have an issue, unfortunately ghouls bug out once replimat is installed, they are trying to fetch from terminal but they cannot dispense raw meat i think
sumghai  [作成者] 5月9日 4時25分 
@Abyss - I have not made any changes to Isolinear Computing Modules for at least two years now.

Only exotic traders and some quest rewards offer Iso modules.
Abyss 5月9日 3時33分 
After the update I hardly see any vendors with iso comps anymore.