RimWorld

RimWorld

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Replimat
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Mod, 1.4, 1.5, 1.6
File Size
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2.262 MB
Apr 17, 2019 @ 2:44pm
Aug 7 @ 3:03pm
69 Change Notes ( view )

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Replimat

In 1 collection by sumghai
Lethe: Lost Technologies of the United Colonial Federation
3 items
Description
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required!

Developed in collaboration with Dubwise.


  • Feed colonists, patients and prisoners without stockpiling cooked meals - pawns automatically choose random meals when hungry
  • Feed pets and other colony animals with replicated Kibble, Hay or Synthmeat
  • Batch replicate Packaged Survival Meals for caravans
  • Convert and store any raw food into a nutrient feedstock resource
  • Uses the base game's food restriction system - customize meals, ingredients and condiments allowed for each pawn
  • Replimat buildings connect to each other via standard powernet - no special plumbing or conduits needed
  • Random (rare) Replimat malfunction incidents - can be disabled in Mod Settings
  • "Ate replicated food" thought and mood debuff for pawns with Gourmand trait
  • HD Quality textures for Camera+


  • Complete the Molecular Nutrient Resequencing research project
  • Obtain a Isolinear Computing Module from Exotic Goods Traders (caravans and orbital) or Item Stash Quest rewards
  • Build a Replimat Computer, which controls all other Replimat subsystems
  • Build Replimat Feedstock Tanks
  • Build Replimat Hoppers, and supply it with any raw food
  • Build Replimat Terminals in mess halls, near patient beds and/or prison cells; wardens can also fetch meals from Terminals outside of prisons
  • Build Replimat Animal Feeders in barns or near animal beds


  • Hoppers convert raw food to feedstock by mass, and since raw food items in RimWorld are individually only 0.01~0.03 kg, an impressive 2k stockpile of raw meat will give less than 60 L of feedstock (assuming a conversion rate of 1.07 kg/L, equivalent to the real-life Abbott's Ensure Nutritional Shake)
  • Cadaver Processors convert humanoid corpses to nutrient feedstock by mass, and accounts for missing body parts as well as body sizes (smaller corpses like Ratkins yield less feedstock than baseline humans)
  • Visitors from the base game cannot eat from Terminals, as the changes required to the visitor food source priority tree would also cause them to steal colonist meals if no Terminals are built on the map
  • Feedstock tank capacities are very high, most colonies are not expected to completely fill a tank; this is a deliberate design decision, as a tall tank with a size of a 1x1 cell would in real life be equivalent to your average 250L hot water tank
  • Feedstock tank contents do not count towards the Low Food Warning storage thresholds, so it is recommended that you batch replicate enough Packaged Survival Meals beforehand
  • Meal ingredients are randomly chosen based on their original recipes
  • Replimat systems will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Czech
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.




  • none



https://github.com/sumghai/Replimat/wiki/FAQ


  • Anaeka (Russian translation)
  • isty2e (Korean translation)
  • Kandahara of rimworld.2game.info (initial Japanese translation)
  • Ralph Shepard (Czech translation - project details[prekladyher.eu])
  • Randy Ragequit (German translation)
  • simplyWiri - Miscellaneous code tweaks





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai and and Dubwise (authors) when publishing your derivatives in the download and forum posts



Popular Discussions View All (29)
0
Feb 14, 2023 @ 9:50pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
1,647 Comments
sumghai  [author] Aug 7 @ 9:21pm 
@Arkblade - That's a pretty hacky workaround, but I'll allow it.
Arkblade Aug 7 @ 8:13pm 
With regard to VNPE, there is no requirement to connect the two networks directly. When the VNPE paste outlet is located next to the Replimat hopper, the discharged paste should simply be automatically fed into the Replimat hopper.
sumghai  [author] Aug 7 @ 3:06pm 
Updated to 1.6.2 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
sumghai  [author] Aug 6 @ 10:30pm 
@Crabby654 - 🖖

@M1911A1 Oversize® - No, because that is not possible for both technical and in-universe reasons:

- Replimat uses the standard powernet, whereas VNPE uses their own PipeProcess network to connect between nutrient paste buildings; furthermore, both store their respective resources in different data formats that cannot be "converted" between each other.

- In-universe, the organic particulate suspension is inedible, unless specifically used to replicate actual food in the Replimat system; VNPE's nutrient paste is meant to be directly consumed.

- Replimat is specifically hardcoded to never produce any nutrient paste meals, to not overlap with both the base game and VNPE's nutrient paste systems.
M1911A1 Oversize® Aug 6 @ 9:17pm 
can you please let us convert organic particulate suspension from this mod into nutrinat past form vanilla nutrint past expanded
Crabby654 Aug 4 @ 7:57am 
Oh wow this mod looks incredible lol, as a new star trek fan, great work!
sumghai  [author] Jul 28 @ 9:52am 
@GurtuzRC - Ideally, I prefer pull requests on GitHub, as it makes sure people are properly credited for any contributions.

https://docs.github.com/es/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/about-pull-requests

https://www.youtube.com/watch?v=jRLGobWwA3Y
GurtuzRC Jul 28 @ 7:03am 
I've been working on a Spanish translation. I've been trying to figure out how to upload it to GitHub, but it's a bit of a hassle for me. Is there another way I can get it to you?
sumghai  [author] Jul 27 @ 2:30pm 
@Jaded - Try giving cannibals the default Lavish meal policy, and see if that works.
Jaded Jul 27 @ 12:55pm 
Cannot for the life of me seem to get this to work for that. Do you have an example list I could peek at, perhaps? Maybe I'm just doing this wrong. D: