RimWorld

RimWorld

575 ratings
Human Power Generator Mod
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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Updated
618.967 KB
Apr 7, 2019 @ 5:26am
Apr 12, 2024 @ 7:56am
11 Change Notes ( view )

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Human Power Generator Mod

Description
This Generator produce 500W per manpower.

pawns can also do exercise together. (increase pawn's melee stat!)


Generator's output = 500 * user's Moving stat(in health)

new worktype is added. 'Cycle'.

this work's worktype is Cycle. Cycling is simple labor,
so person can't do this if he can't do simple labor.

this mod can be added in existing save.

Thanks for the cool painting, iving.
and Thanks for converting to version 1.1, Tad.



patch in 1.4 :

generator's output = (pawn's movespeed / 4.6) * 500



+ patch for you monster! ;)
compatible with 'simple slavery' and 'PrisonLabor' mods.
you need change mod setting of PrisonLabor to use.


Thanks for Russian translation, Tkhakiro
Popular Discussions View All (1)
2
Oct 6, 2019 @ 12:14am
External Link Request
denil380
181 Comments
Player 1 Apr 19 @ 2:26am 
Cool... got one of these in my Shelter. But the Dynamo Generator has to be on the Back Wheel. LoL :steammocking:
WJSabey Sep 28, 2024 @ 9:42pm 
Power values are absurdly inconsistent anyway, the chemfuel generator being 2x2 and only producing 1,000W, when a real-life generator fitting in a single tile could easily produce ten times as much. They aren't universally orders of magnitude too weak of course, the solar panel is roughly accurate to real life. This is just the latest example of solar panels being way more powerful than they should be in games, of course. At least this mod makes sense from a game balance point of view, since a realistic value would mean that a single human would barely be able to keep a single light running, which would be completely useless.
VovOzaum Aug 17, 2024 @ 1:16pm 
i tried editing the xml file, didnt work. changed the -500 to -200, but still shows about 500w per
CrackaJack Feb 3, 2024 @ 3:12am 
i wish traders sold these, tho
CrackaJack Feb 3, 2024 @ 3:11am 
u dont need mod options, just edit the xml
Thundercraft Dec 18, 2023 @ 5:02pm 
@Mid Favila
Agreed. I've tried to argue the same thing. But there are many others who claim that the output is "fine" as it is. I've also argued that if this mod had a [Mod Options] menu to adjust the output, that could satisfy everyone. But such arguments seem to fall on deaf ears. And the author hasn't replied to comments here since July of 2021, which was just to notify that the mod had been updated. The next most recent comment by the author was March of 2020.
Mid Favila Dec 17, 2023 @ 4:55am 
Love the idea, but the output is far too high. You can see some estimates here for cyclists of various abilities.

https://bicycle2work.com/average-watts-for-a-beginner-cyclist/

Assuming an average weight of 200lbs/91kg and average body comp, an amateur cyclist should have a sustained output of 63w/min using some simple math: 3.5*91/5=63.7w

That's only sustainable for a few minutes, so in reality it should be a little lower... although I'm not sure how that would stack up taking into account minutes per game tic.
seessan Nov 3, 2023 @ 1:04pm 
발전량 수정하고싶어서 ThingsDefs_building xml 파일의 전력소모 -500을 다른값으로 바꾸는데 인게임에는 변화가 없네요 ㅠㅠ 혹시 제가 잘못 접근하고있는걸까요
CTH2004 Oct 19, 2023 @ 8:52am 
Nice!

I now have a use for all my "willing" prisioners that I force to work (:
Winter Oct 1, 2023 @ 9:53am 
Someone should make a retextured version that makes it look like the manual generator from Oxygen Not Included.