Men of War: Assault Squad 2

Men of War: Assault Squad 2

583 ratings
Old Boy's German Battalion (Outdated)
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2.569 GB
Mar 20, 2019 @ 7:43pm
Jan 26, 2021 @ 10:31pm
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Old Boy's German Battalion (Outdated)

Description
Sorry Team, I dont have the time to manage the Mods for Men of War anymore. There are numerous conflicting files that needs updating. If someone else is keen to manage this, plz do.


>>>>>READ THIS BEFORE PLAYING<<<<<<
Apply 'Robz mod' first then activate 'Battalion Commander' separately afterwards otherwise skins and other features will be messed up. IF YOU DO NOT SEE ANY RANK ABOVE HEADS, apply again.

>>>>>MISSING OR CLASHING FILES (Eg. Satchel definition):
Old boy's mod requires Robz mod as it uses some of the entities and effects from it but in order for Old Boy's files to override some of Robz files it needs to be applied after Robz has been activated otherwise they will clash.
Also only run one of the Old Boy's Mod at any one time (USA or German Bn).

NOTES for those new to Battalion Commander:
The aim of this mod is to focus on LEADERSHIP and TACTICS at the same time manage and maintain limited resources and manpower.
-Private soldiers require a leader near by or they will run away.
-There is only a limited amount of men and resources.
-If your Battalion Commander dies the game will end.
-Company commanders can call in artillery strikes.
-Platoon Commanders raise the morale of troops nearby.
-Platoon Sergeants (3 stripes) have ammo satchels they can drop near troops to resupply them.
-Medics won't get shot at unless they pose a danger.
-Medics will auto-heal wounded within 50m.
-Medics take up to 10 sec to heal (so drag wounded out of a firefight)
-You gain more points for capturing POWs.
-Main characters do not have the revive option
-Drop command explosives to show detonate option

Missions:
Dunkirk, France 1940: Completed
Russia 1941: Completed
Tunisia, Africa 1943: Completed
Belgium 1944: Completed
Paras in Greece 1941:Completed
Paras in Crete 1941: Completed

In all missions:
POWs now walk off the screen
Medics auto-heal wounded within 50m
0A can promote private soldiers
Paras will grab a rifle automatically from weapon boxes
Sergeants will auto drop Ammo satchels (Should)
Soldiers can only be healed a max of 3-5 times depending on how quick you can revive them

A lot of thanks and credit to
-Tjdagger for helping with command scripts.
-GrumpyKittenAce and Fa Ngum for the Cliff models
-Bassmanic for the spitfire model
-Anamath for the grass
-Rick for the bunkers and jungle models
-Mandingo for the human models and skins
-Winks1632 for acting on my behalf when I'm unavailable
-Bob semple for the research and testing
-ShermanBy for mission testing
Popular Discussions View All (2)
1
Oct 1, 2019 @ 2:32am
Terrain on Desert Ambush is incredibly buggy
Flackzer
0
Sep 29, 2019 @ 10:36pm
PINNED: DISCORD JOIN PLEASE
☆BobSemple the Warden
1,048 Comments
Leutnant Gustav Klaebisch May 19 @ 3:14am 
Bruh, everyone know there is a old robz mod that allows you to play all other mods
Bitch Apr 5 @ 1:19am 
Do you think you should update your mod to be able to play in the latest version of Robz?
☆BobSemple the Warden  [author] Mar 1 @ 7:14pm 
considering the guy who made this mod no longer has a PC no
Sarion64 Feb 28 @ 5:03am 
Do you think you should update your mod to be able to play in the latest version of Robz?:steamthis:
kekake Feb 3 @ 11:25pm 
Do you think you should update your mod to be able to play in the latest version of Robz?
Soldiers World War Jun 24, 2023 @ 4:34am 
Taghairm utilise l'ancienne version robz 1.28.1 sa devrait fonctionné .
Taghairm Jun 24, 2023 @ 3:55am 
le jeux crash a chaque foie que je lance un campagne j'ai besoin d'aide svp
☆BobSemple the Warden  [author] Mar 26, 2023 @ 2:45am 
tbh sounds like a skill issue ive beaten it on hardest on a public lobby
Punished Miller Mar 25, 2023 @ 10:58pm 
Your Foy defense mission is actual cancer and you know it. You ask the player to defend the town but then you go ahead and make it possible to be attacked from 180 degrees with tanks and hordes of infantry in a HUGE area while you barely have any units available to cover so much ground. There's no option to ignore one side because if you get attacked from the left or right, the hordes of infantry just rush towards your HQ.

1 squad can only BARELY cover 1/2rd of a flank. So that's 2 squads per flank, which require CONSTANT ammo supplies that cost 300 points each.

And you expect players to defend Foy with these noob soldiers who eat ammo like popcorn and run away like girls when a leader dies, because apparently being surrounded by 100 other fellow comrades is not enough to keep morale, they need a fancy leader to babysit them as if they're a penal battalion.
The only way to beat this mission is to IGNORE Foy entirely and just defend the rear HQ. Terribly designed.
ButcherBird Mar 23, 2023 @ 7:45am 
This mod is the reason why i still play the game. It makes everything so much better.