Cities: Skylines

Cities: Skylines

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More Effective Transfer Manager
 
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0.149 MB
Mar 12 @ 6:28am
Mar 23 @ 7:23am
4 Change Notes ( view )

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More Effective Transfer Manager

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In 1 collection by pcfantasy
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Description
Optimize transfer manager in vanilla game. match the shortest transfer bettween offers
中文简单介绍:
让货物或者服务运输更有效率。详细可加QQ群:626703845
举例:
1.买家会找最近的卖家买东西,卖家会找最近的买家卖东西(绕口令:))
2.城市服务会找最近的楼(如果能服务过来的话)

Give me feedback:
here[github.com]

What is this mod`s effect
There will be less situation like this:
1. A material seller building is near the material buyer building. But both of them will try to get material from other place. Which is low efficent and cause traffic congetsion.
2. A building on fire with a firestion nearby, but get firetruck from another firestion which is farway
3. All material offer and Crime Garbage Dead Fire Road Snow Parkmaintance offer will be optimized (sick offer will be the same as vanilla)

Incompatible Mod:
(1)Employ Overeducated Workers (use Employ Overeducated Workers V2)
(2)District Service Limit 3.0
1.No confict with District Service Limit 3.0 but my mod can let Service building work with nearest District, so in most case, no need of District Service Limit 3.0.
2. If you limit a servise building, in some case, offer may alway not match, building will never get service.

Source Codes:
here[github.com]

Localization
This mod offers support for internationalization and heavily depends on people willing to contribute. The language is automatically determined based on your settings in "Options" -> "Gameplay".
You can open a pull request to help translation on github[github.com]

What`s more:
If you like the SimCity management element and what to combine CS and SimCity as one game, please try another mod by me.


If you like this mod, please press Like

You can support me if you wish for further development :)

[paypal.me]

[paypal.me]
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70 Comments
Strategy Nerd 2 hours ago 
Ok, I'll see if I have time later. Got a big school project to finish first though. :|
pcfantasy  [author] 6 hours ago 
@Strategy Nerd

Try new version and give me feedback.
Strategy Nerd Mar 21 @ 6:46pm 
Sorry about the delay; posting screenshots & stuff on github now.
pcfantasy  [author] Mar 21 @ 4:23pm 
@shine7th

游戏代码是这样的,在一轮匹配中建筑会随机发出消防飞机灭火或者车辆灭火。

我只对车辆灭火进行了优化,如果这一轮建筑是要求的是飞机灭火,那就按原代码执行。
shine7th Mar 21 @ 10:28am 
假如消防直升机站离起火地点比消防局更近,但直升机需要去打水的路径比消防车要远,这个时候是怎么运行的呢?
我从贴吧看到帖子过来的,大佬666:steamhappy:
Failer Mar 20 @ 2:12am 
The problem I reported recently indeed isn't a problem at all. It happens because a generic factory orders a product from outside, then it doesn't have space for the full truck, so the truck decides to put rest of the products into the warehouse, instead of taking it back outside, like it would do in vanilla. That's why graphs show that warehouses are importing. That is a strange behaviour, and it probably is a side effect of some mod impocatibilotoes, but that's not that bad to be honest.
davemax83 Mar 19 @ 3:11pm 
If it helps, I’m not having any strange issues that I’ve been aware of. Will keep an eye on my paper mills but they seem ok.
pcfantasy  [author] Mar 19 @ 12:21pm 
@Splifsend

No, test well in my side, I did not change related part. Do you enable any other mod after the update? Please do more test on it.
Splifsend Mar 19 @ 10:48am 
It seems you have done something in the last update that has made the mod do strange things - for example :- all my forestry now exports instead of taking the wood to the paper mill.. and none of the normal industries are receiving resources anymore. It was working ok before your update