Europa Universalis IV
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The Funding Mod
   
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2.553 MB
9 мар. 2019 г. в 14:10
23 апр. 2023 г. в 8:15
Обновлений: 14 (просмотреть)

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The Funding Mod

Описание
Don't know what to do with all those ducats? Feel like you should be able to spend them on things like research, or more colonists? With this mod you'll be able to do just that.

SHORT DESCRIPTION:
The mod adds many series of decisions in which you spend a gradually increasing amount of ducats for gradually improving modifiers. For example, the research fund will offer -10% technology cost for the first 10 levels, then -15% for the next 10, and so on. In total, there are 60 levels of modifiers+ 10 Extreme, and 10 Ultra levels once you get all of those, or for some less important modifiers 10 levels in total. The mod includes a set of modes- easy, medium or hard. The difference is basically the number of ducats you have to spend. In the easy mode purchases range from 100 ducats to 800 000 ducats, medium- 300 ducats to 1 000 000 ducats, and hard 500 ducats to 1 000 000 ducats (with a sharper progression than in medium). There are many types of modifiers- technology & development cost, settler increase, institution spread, idea cost, and a good couple more. Enjoy!
Популярные обсуждения Просмотреть все (1)
6
21 апр. 2023 г. в 12:56
Bug Report
Solarwhale
Комментариев: 98
Mpmmuirhead 19 янв в 12:07 
Yes I am having this problem too. Anbennar makes decision go bye
Gjallarbrú 12 янв в 6:08 
Anbennar makes the decisions dissappear.
Tyrantosaurex 25 дек. 2023 г. в 21:55 
@Gjallarbrú "with a particular mod" isn't descriptive enough, which mod?
Gjallarbrú 17 дек. 2023 г. в 13:34 
Anyone has an idea why it stopped working with a particular mod? Was working fine then the other mod was updated now the decisions won't show anymore.
Boris911 19 ноя. 2023 г. в 3:29 
Can you edit the source to say that the mod is for version 1.*.* so that it doesn't have an exclamation point in the launcher with an orange triangle, please? The mod also works on 1.36.1. So it should work in future versions and it won't look bad in the launcher about the message that the mod is incompatible with the current version.
udkudk 10 окт. 2023 г. в 9:08 
@AmyClaraRose
Here:
{ССЫЛКА УДАЛЕНА}
File is available for 1 week.
AmyClaraRose 9 окт. 2023 г. в 21:52 
@udkudk any chance of uploading it one last time
udkudk 24 июл. 2023 г. в 8:39 
@AmyClaraRose
Here:
Put this in filemail link:
fppycyxnzxxnhzw
File is available for 1 week.
AmyClaraRose 23 июл. 2023 г. в 21:46 
@udkudk still have a copy of your mod
udkudk 20 янв. 2023 г. в 8:09 
@Solarwhale
https://www.filemail.com/d/jwcjszdsypvzqtg
Here is an link of modification I made to this mod. I would love if you publish it.

I made format more consistent to make it easy to use regex inside vs code and excel (database import) to modify mod.
Using regex and excel, I changed modifiers so that new modifiers include bonuses of old modifiers.
Using regex, I added remove_country_modifier to all decisions (except 1st level) which when decisions are enabled would remove old modifier, while adding new modifier and country_flag normally.
That way, mod works exactly same with same modifier effects, but mod doesn't clutter Modifier UI in-game.
Nothing else is modified. Localizations and prices etc are same.
Link will be auto deleted in a week