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Here:
{LINK REMOVED}https://www.filemail.com/d/gqsdrpruayvfyeu
File is available for 1 week.
Here:
Put this in filemail link:
fppycyxnzxxnhzw
File is available for 1 week.
https://www.filemail.com/d/jwcjszdsypvzqtg
Here is an link of modification I made to this mod. I would love if you publish it.
I made format more consistent to make it easy to use regex inside vs code and excel (database import) to modify mod.
Using regex and excel, I changed modifiers so that new modifiers include bonuses of old modifiers.
Using regex, I added remove_country_modifier to all decisions (except 1st level) which when decisions are enabled would remove old modifier, while adding new modifier and country_flag normally.
That way, mod works exactly same with same modifier effects, but mod doesn't clutter Modifier UI in-game.
Nothing else is modified. Localizations and prices etc are same.
Link will be auto deleted in a week
I recoment to restructur your mod into something similar to my version that delete previous modifier when u get next one
Coz your mod is awesome but it just block your modifiers screan XD
Here is link to mod that do same but add less modifiers at time :) just compresses them into fewer ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=2607515353
Did u mind if I upload your mod with rewrited modifiers? (just like @p0xus said)
I'm rewriting it now for my personal use ;P
but can I upload it and link to your mod as base?
Right now, state upgrades don't work.
It'd be really cool to add a few other stats like
- Diplomatic Reputation
- Diplomatic Annexation
- Monarch Skill
- Leader Skill
- Colonial Range
- Construction Cost/Speed
- Imperial Authority Growth
- Yearly Army/Navy Tradition
Even if you never come back to the mod, thanks for everything. It's been great.
I was looking at how you coded it, and it shouldn't be too hard to implement. I probably can do it myself if you would like; time allowing.
-Open the file that contains what we're looking for (steamapps\workshop\content\236850\1678280999\common\event_modifiers\event_modifiers_rf_sts.txt)
-Change "max_states" to "governing_capacity" and change the number to whatever you want. I put it to 5000 and only changed the first section. This is what the top of my file looks like: "rfst1_rfst = {
governing_capacity = 5000
}
rfst2_rfst = {
max_states = 2
}"
One request, though. Could new modifiers replace old ones?. -20% tech cost instead of -10% and -10%. Etc. It would help cut down on modifiers, albeit still spam them. If it's not too much trouble to make every decision also delete a modifier please do it. Again, thanks for making this.
Basically: we buy a first buff: we have the +10% icon
when you buy the upper buff, the +10% icon disappears and replaces it with a +20% icon... This would avoid having 30000 icons in the menu.
Dude, if you have the "trading in" bonus for a bunch of goods, it'll already be crowded. Especially if you also have some other, permanent or semi-permanent modifiers (like Level 3 Coastal centers of trade and "Conventicle act" and the like for Christians, "Denouncement of Sect Practices" and such for Muslims, or similar). A few more modifiers won't be super noticeable.