Europa Universalis IV

Europa Universalis IV

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The Funding Mod
   
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File Size
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2.553 MB
Mar 9, 2019 @ 2:10pm
Apr 23, 2023 @ 8:15am
14 Change Notes ( view )

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The Funding Mod

Description
Don't know what to do with all those ducats? Feel like you should be able to spend them on things like research, or more colonists? With this mod you'll be able to do just that.

SHORT DESCRIPTION:
The mod adds many series of decisions in which you spend a gradually increasing amount of ducats for gradually improving modifiers. For example, the research fund will offer -10% technology cost for the first 10 levels, then -15% for the next 10, and so on. In total, there are 60 levels of modifiers+ 10 Extreme, and 10 Ultra levels once you get all of those, or for some less important modifiers 10 levels in total. The mod includes a set of modes- easy, medium or hard. The difference is basically the number of ducats you have to spend. In the easy mode purchases range from 100 ducats to 800 000 ducats, medium- 300 ducats to 1 000 000 ducats, and hard 500 ducats to 1 000 000 ducats (with a sharper progression than in medium). There are many types of modifiers- technology & development cost, settler increase, institution spread, idea cost, and a good couple more. Enjoy!
Popular Discussions View All (1)
6
Apr 21, 2023 @ 12:56pm
Bug Report
Solarwhale
103 Comments
[Dougname Here] Mar 27 @ 11:22pm 
Ok so I did end up just redoing the all the modifiers and decisions. My patch to clean everything up is available on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3453420872
[Dougname Here] Mar 26 @ 3:15pm 
I might actually be able to do that myself. I've changed it so that normal investment on development cost and production efficiency works this way already, and will probably do the rest of the normal funding decisions. If someone else want's to do the medium/hard variations I can give a copy of the modified files whenever I'm finished with them. You'll just need to update the values.
[Dougname Here] Mar 26 @ 2:19am 
Would it be possible to update the mod so that at each level you just get 1 modifier? Like, level 1 gives -10%, then level 2 replaces level 1 and gives -20%, etc?
SolidSpaceDisk Dec 6, 2024 @ 6:46am 
it works, I also made some additional one for anbennar artificer system. Will upload it later idk
SolidSpaceDisk Oct 15, 2024 @ 1:31am 
my guess is you need set anbennar as dependencies in descriptor file. But sadly I won't bother checking it. This mod likely still work though in latest eu4 version
Mpmmuirhead Jan 19, 2024 @ 12:07pm 
Yes I am having this problem too. Anbennar makes decision go bye
Gjallarbrú Jan 12, 2024 @ 6:08am 
Anbennar makes the decisions dissappear.
Tyrantosaurex Dec 25, 2023 @ 9:55pm 
@Gjallarbrú "with a particular mod" isn't descriptive enough, which mod?
Gjallarbrú Dec 17, 2023 @ 1:34pm 
Anyone has an idea why it stopped working with a particular mod? Was working fine then the other mod was updated now the decisions won't show anymore.
Boris911 Nov 19, 2023 @ 3:29am 
Can you edit the source to say that the mod is for version 1.*.* so that it doesn't have an exclamation point in the launcher with an orange triangle, please? The mod also works on 1.36.1. So it should work in future versions and it won't look bad in the launcher about the message that the mod is incompatible with the current version.