Starbound

Starbound

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Lyetzi's Gunners Mod - Removed Movement Penalty
   
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Feb 23, 2019 @ 11:02pm
Dec 11, 2024 @ 12:27pm
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Lyetzi's Gunners Mod - Removed Movement Penalty

In 1 collection by AnomNom
Anom's Creations
115 items
Description


Is the movement penalty included in weapons from Lyetzi's Gunners Mod frustrating? This mod removes it for you, so you can keep running without needing to holster your weapons.

This mod is incredibly simple: it replaces each of the lua_weight files from Lyetzi's Gunners mod, which are where the speed reduction is set and applied, with versions that do not change the player's speed. This method means that it will affect all guns and addon guns, as they all use the lua_weight scripts for their weight. This mod changes the speed reduction on all guns between 10smg and 40lmg. Guns larger than that will still have their speed reduction, though I don't know of any guns that use the larger weight scripts.

This mod was built for v1.0.8 of Lyetzi's Gunners Mod, as well as any addons of that mod. This will not affect Feast of Fire and Smoke or Lyetzi's Gunshop Mod. If you are using Marz's Lyetzi's Gunners Mod Tweak - Ammo and Reload System, then you do not need this mod, as their mod already does the same thing.



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  • 달루미나 // DrLumina for developing Lyetzi's Gunners Mod.

  • Hubnester, for teaching me how to patch, and explaining what I needed to do for the early version of this mod.

  • Dr. Wasabi, for providing me with the information that allowed for a patch, and giving me the string of code I needed.

  • Mustard, for informing me of what I had done wrong, and showing me how to fix it.

  • Each and every single wonderful, incredible, beautiful person who is reading this right now. It doesn't matter if you're here to use the mod, or just taking a look out of curiosity, thank you either way. It's been a long five, almost six years since I first made this mod. Life's had its ups and downs. But even through the hardships, I still always find my way back to doing what I enjoy. If I can do it, so can you. So get out there. Do what makes you happy. Enjoy this incredible life you've been given. Don't let anyone or anything ruin it for you.

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103 Comments
🛠!Steel!🛠 Feb 23 @ 8:38pm 
Yo if it could effect ffs guns it would be fire 🔥. Im rolepaying as GIGN and It would be cool
AnomNom  [author] Feb 5, 2021 @ 7:35pm 
Got around to updating this one. It now directly replaces the weapon's lua files, which makes the mod work with most addons to Lyetzi's' Gunners. As I said, as long as I am credited, feel free to port this to FFS.
AnomNom  [author] Dec 26, 2020 @ 10:48am 
@[Fyrd] Flak:
No, it won't affect those guns.

@Ban4000 2.0;
If I ever get off my lazy arse, then I'll probably do that.

@zachery:
I don't use FFS, so I won't be making the version of this mod for it. However, once I update it (eventually) to patch in a much more straightforward way, I will not attest others using it to create an FFS version as long as I am credited. As for the second thing, that request can be better accomplished through Bam's request.
Flak Dec 25, 2020 @ 11:13pm 
Will this work for Feast of Fire and Smoke?
Bam4000 Nov 12, 2020 @ 11:16pm 
Or is it called aim time??
Bam4000 Nov 12, 2020 @ 11:15pm 
Just remove the prepare animation for shooting. Its horrible. Burst fire is impossible.
Sinnroy Nov 12, 2020 @ 3:30pm 
can this be for ffs?
And is there ability to make the guns (i.e. machine guns) prepare/reload faster?
PentaSquares Aug 3, 2020 @ 3:24pm 
Idk.
AnomNom  [author] Jul 29, 2020 @ 12:38pm 
I don't know, why are you saying this here? I don't use either mod.
PentaSquares Jul 29, 2020 @ 10:07am 
What error does FFS even have with RPG Growth. I've used both for a while and haven't seen any big errors. The only one I know of is basically surviving death and becoming immortal. Immortal until you die of starvation. If you can't die of starvation, then for the entirety of the game, you will not be able to die, however you cannot use energy (energy can still be used but it will not regenerate normally). -quitting the game or entering a dungeon won't get rid of the effect.

why am I saying this here anyways?