Stellaris

Stellaris

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30.875 KB
Feb 14, 2019 @ 1:51am
Sep 15, 2021 @ 11:01pm
9 Change Notes ( view )

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Description
This simple mod changes the max trait points available:

Robots get 8 maximum traits
Machines get 9
Biologicals get 10

Now (hopefully) updated for 3.1.1
74 Comments
Moviematrix101 Jun 15 @ 11:54pm 
The hardest part is finding the correct files.

The base file is in your stellaris installation in Common > species_archetypes > 00_species_archetypes.txt

Using the launcher you can show in folder using the three dots and the mod shares the similar structure as base files.

Now starting in the base game files, copy everything starting BIOLOGICAL = { and replace the mod's similar code with the vanilla code. It should work after that.

OR you can be even lazier, just copy and paste the whole vanilla text over the mod's and manually change @robot_max_traits, @machine_max_traits, and @species_max_traits to whatever you want (The mod has the points at 10 , 11 , and 12 respectively.)
Tiny4741 Jun 15 @ 5:10pm 
@Moviematrix So, is this broken unless you change a file? If so, how would one go about that?
Moviematrix101 May 5 @ 9:40am 
The madmen did it, they changed 00_species_archetypes.

It's a very quick patch, but it's wild they actually changed the code of that file after so many years.
Lothalan May 5 @ 9:27am 
In 4.0 this mod causes pops to have no food upkeep. Pretty weird...
Thorion Feb 22 @ 1:00am 
why do machines (non robot ones) get less picks? like wouldn't they literally be more modifiable? I would set machines to 10, and yall can keep biological species at 10 if you want but IMO It is much easier to give a robot a metal replaceable arm than to decrypt the dna of a living thing on a semi-molecular scale.
Thane-Stus Dec 11, 2024 @ 8:44am 
@PLMMJ Its not like that for no reason... Its a hold over from the way load orders used to work.
PLMMJ Dec 4, 2024 @ 6:52am 
Could y'all stop putting exclamation points in front of your mod's name just so it shows up at the top of the list? I beg ya...
Lethalbumhole Nov 2, 2024 @ 10:05pm 
Just tried now and no issues with about 20-30 mods a few adding quite a bit with little issue of compat. If you have an issue it is probably a conflict with something random. trial and error is your friend.
Moonking99 Aug 23, 2024 @ 4:52am 
needs and update
leeal Feb 27, 2024 @ 10:24pm 
i mean, it's working for me…