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The base file is in your stellaris installation in Common > species_archetypes > 00_species_archetypes.txt
Using the launcher you can show in folder using the three dots and the mod shares the similar structure as base files.
Now starting in the base game files, copy everything starting BIOLOGICAL = { and replace the mod's similar code with the vanilla code. It should work after that.
OR you can be even lazier, just copy and paste the whole vanilla text over the mod's and manually change @robot_max_traits, @machine_max_traits, and @species_max_traits to whatever you want (The mod has the points at 10 , 11 , and 12 respectively.)
It's a very quick patch, but it's wild they actually changed the code of that file after so many years.