Stellaris

Stellaris

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Ascendancy Ringworlds
   
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664.407 MB
Feb 4, 2019 @ 2:09am
Jul 25, 2023 @ 3:24pm
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Ascendancy Ringworlds

Description
Ecumenopoli are cool. But they cannot be created on Ringworlds for "reasons".
Machine Worlds are also cool but the same as above.
Hive Worlds are also also great but ditto...
Now they all can.

You have to go through the standard progress as you would normally to create them.

Feel free to share your thoughts or ideas down below.

Note on Required DLC:
You need the respective DLCS to produce their respective perk worlds but this mod does not require you to have all 3 DLCs. The only one you 100% need is Utopia for the Ringworlds.
Utopia needed for Ringworlds (side benefit of providing Hive Worlds)
Synthetic Dawn needed for Machine Worlds
Megacorp needed for Ecuecumonopoli

Patchs/Addons:
Real Space Patch
For if you use Real Space and want your Ringworlds to not be graphically broken.
Planetary Diversity Addon
For if you want to also be able to build Planetary Diversitys variation of ecu worlds as rings.
AscRing Master of the Planet Addon
For if you want to specialize your rings in something other than industry
(Patch) AscRing "Balance"
For if you want the mining districts to be artificially nerfed for "reasons".
(Patch) AscRing+Matter Synthesis District
For if you want to have Uncapped Matter Synthesis DIstricts instead of Uncapped Mining Districts for "reasons" again.

Future Plans:
Make the vehicles better
Fix any mistakes that show up

Overwritten Files:
Due to how Paradox handled the new Ringworld Districts "04_ringworld_districts" had to be overwritten to allow the districts to convert properly. I figure not many mods touch that particular file. Please let me know of a mod that does touch it that this will now need compatibility for and I will try to look into it thank you.

Credits:
Chirumiru ShiRoz for their Ascension World Soundeffects mod & further credit from that to:
Blizzard Entertainment - Starcraft sounds - Hive
Electronic Arts - CnC sounds - Ecu
Paradox Interactive - Base game sounds - Machine

Else the ringworlds would be 50-75% silent... (note this doesnt add sounds to the vanilla worlds, you will need their mod for that.)
Popular Discussions View All (1)
8
Nov 26, 2019 @ 11:01am
bugs
Lordfil
220 Comments
iPreferAndroid Dec 8, 2023 @ 3:05pm 
on 3.10 just as @cactuspete13 pointed out, I am unable to increase building slot numbers by building city districts. I know time constraints and everything so not asking for an update, just wanted to let you know. Thank you!
War_Affair Jun 7, 2023 @ 8:23am 
This is a big request I know, BUT...

Do you think you might be persuaded to make a 3.8.x version of this that consolidates this with your own up-to-date version of (Masters of the Planet - Main By Lasid / Life-Seeded) since they havent updated it since 2021? and then just make your AscRing Master of the Planet Addon part of the new mod? Pretty Pretty Please?
Archael Feb 4, 2022 @ 11:32am 
Is this wirking with 3.2? Will this be updated to 3.3 when its published?
TheRealBlazing Nov 20, 2021 @ 12:33pm 
please update
cactuspete13 May 17, 2021 @ 12:27pm 
Also, with this enabled, City Districts on normal planets will not add a building slot to the planet
tathen Apr 29, 2021 @ 8:05am 
this needs an update with 3.0 patch while it works it does't have the Industrial Districts that machine worlds now have
Utsubyo_ Nov 9, 2020 @ 3:56am 
is there a 2.8 version of this mod ?
Shad0wlife Oct 23, 2020 @ 6:36am 
@Author: Do you mind if I use some of your assets (probably not actually that many, but still) to recreate the PD Ringworlds and MoP Ringworlds for Gigastructures?
emperorsnake Jun 27, 2020 @ 6:16pm 
needs an update
The Infinite Conscious May 20, 2020 @ 11:47am 
@maladictus It's included I think.