Stellaris

Stellaris

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Ascendancy Ringworlds
 
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240.376 MB
Feb 4 @ 2:09am
Feb 8 @ 7:46am
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Ascendancy Ringworlds

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Description
Ecumenopoli are cool. But they cannot be created on Ringworlds for "reasons".
Machine Worlds are also cool but the same as above.
Hive Worlds are also also great but ditto...
Now they all can.

You have to go through the standard progress as you would normally to create them.

Feel free to share your thoughts or ideas down below.

Note on Required DLC:
You need the respective DLCS to produce their respective perk worlds but this mod does not require you to have all 3 DLCs. The only one you 100% need is Utopia for the Ringworlds.
Utopia needed for Ringworlds (side benefit of providing Hive Worlds)
Synthetic Dawn needed for Machine Worlds
Megacorp needed for Ecuecumonopoli

Patchs/Addons:
Real Space Patch
For if you use Real Space and want your Ringworlds to not be graphically broken.
Planetary Diversity Addon
For if you want to also be able to build Planetary Diversitys variation of ecu worlds as rings.

Future Plans:
Make the vehicles better
Fix any mistakes that show up

Credits:
Chirumiru ShiRoz for their Ascension World Soundeffects mod & further credit from that to:
Blizzard Entertainment - Starcraft sounds - Hive
Electronic Arts - CnC sounds - Ecu
Paradox Interactive - Base game sounds - Machine

Else the ringworlds would be 50-75% silent... (note this doesnt add sounds to the vanilla worlds, you will need their mod for that.)
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29 Comments
Sithalo  [author] Feb 15 @ 4:46pm 
No it doesnt. Thats an issue that appears to be localized with something in PR. Ran a test game with only that mod on and your issue happened to me as well :LotusFlower:
adamsrealm Feb 14 @ 2:31pm 
This mod conflicts with "planetary ringworlds" it appears to cause planetary ring worlds to become invisible when terraforming the planetary ringworlds.
Sithalo  [author] Feb 14 @ 12:25am 
Hi, they are not enlarged to size 50 by this mod, that is the proper size for ringworlds in vanilla stelly now.

The disconnected thing is an issue though. Are you using Real Space or some other mod that messes with planet size graphics? If you are using RS and not the RS Compat Patch then you will have smaller disconnected Asc Segments.

If you are using something else that messes with sizes other than RS then let me know and ill look into a compatch :LotusFlower:
bjw89 Feb 13 @ 3:11pm 
hi i tryed to make a hive ringworld and it disconectd and enlarged to size 50
Sithalo  [author] Feb 10 @ 12:59pm 
Oh Dr. Bright :3
Yes it is compatible with giga

@SparraNova it would be possible to do yes & I will try to see what I can do :LotusFlower:
SparraNova Feb 10 @ 11:14am 
Would it be possible to make a compatability patch with Real Machine Worlds so that the Machine Ringworlds use those textures instead?
Dr. Jack Bright Feb 10 @ 10:51am 
Compatability with Gigastructures?
Sithalo  [author] Feb 10 @ 10:19am 
Not that im aware of. I lack the skill for modeling but I may give such a thing a shot. So long as you dont mind it looking like it came out of Halo CE lol
DarkestStar Feb 10 @ 10:14am 
Are there any mods for Ring worlds that make them look smooth like Halo rings?
Sithalo  [author] Feb 10 @ 9:37am 
Wouldnt want to loose your steam collection that would be one of the worst >.<