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Сообщить о проблеме с переводом
I've been studying this and it seems they go after stuff, but then come home and rest, and in the process, ignore anything that happens to spawn so close to their last run. I sometimes see back-to-back wolf spawns, so they go out and kill one, then come home and GET killed by the next one. Ugh! It's especially bad if you're low on wolves in the pen. They take turns, but if you only have one, he becomes vulnerable until he's ready again. Meanwhile, here comes another wolf. So you need to be vigilant in the beginning until you have a threshold number to keep it alive.
For the pathfinding, if you are using another mod that adds gates which block the pathfinding of npcs then there isn't much I could do to resolve that
I'm also having troubles with them dying from either starvation or dehydration, and I think it could be the path-finding, or lack thereof, to something they want that is otherwise outside their easy access, like for instance through closed gates or terrain with no accessible path up to it. I saw one wolf walking, as if trying to go somewhere, but stuck in place until it finally died. This isn't nice. Is there a way to prevent this, especially if you have gates you can close and choose to do so to prevent people from wandering all over the place (and usually starve or freeze to death out there)?