Life is Feudal: Forest Village

Life is Feudal: Forest Village

Guard Wolves
36 Comments
jumbled Mar 3, 2020 @ 3:47am 
I see a settings thing for action level, but is this for range or aggressiveness (i.e. frequency of timing). I had one game set to low because I didn't want so much litter all over the map. On another game, I had it on high and the place was smothered in hides and meat! My people couldn't keep up with collecting it (hehe). But in neither case did it guarantee my wolves.

I've been studying this and it seems they go after stuff, but then come home and rest, and in the process, ignore anything that happens to spawn so close to their last run. I sometimes see back-to-back wolf spawns, so they go out and kill one, then come home and GET killed by the next one. Ugh! It's especially bad if you're low on wolves in the pen. They take turns, but if you only have one, he becomes vulnerable until he's ready again. Meanwhile, here comes another wolf. So you need to be vigilant in the beginning until you have a threshold number to keep it alive.
jimm0thy  [author] Mar 2, 2020 @ 11:05am 
@jumbled, if the wolves are not defending themselves or other livestock fully then you can edit that in the mod settings.
For the pathfinding, if you are using another mod that adds gates which block the pathfinding of npcs then there isn't much I could do to resolve that
jumbled Mar 1, 2020 @ 5:18pm 
I'm having a little problem with my wolves lately. For one thing, wild wolves are preying on my tame ones...so much for "guard wolves" if they can't guard themselves.

I'm also having troubles with them dying from either starvation or dehydration, and I think it could be the path-finding, or lack thereof, to something they want that is otherwise outside their easy access, like for instance through closed gates or terrain with no accessible path up to it. I saw one wolf walking, as if trying to go somewhere, but stuck in place until it finally died. This isn't nice. Is there a way to prevent this, especially if you have gates you can close and choose to do so to prevent people from wandering all over the place (and usually starve or freeze to death out there)?
Etxxu Jan 8, 2020 @ 6:44am 
How to assigne workers to wolf guard??
jimm0thy  [author] May 19, 2019 @ 11:59am 
Kibble is part of my Food Market mod, Guard Wolves should still eat meat if you are not using that mod, and if you are using both there is an option in Guard Wolves to use either Kibble or Meat. Glad you got it sorted out though
JohnNav May 19, 2019 @ 6:40am 
daitany2011 :) Good to know thanks
daitany2011 May 19, 2019 @ 1:20am 
guy who cares about chicken brings Kibble also in chicken coop, all is fine
daitany2011 May 19, 2019 @ 1:19am 
i dont use A&D mod, but i found sollution. i built a house what cook Kibble. Wolfs dont eat normal meat, they eat Kibble and all is fine. They kill wild animals even out of chickep coop. This your mod is super, thank u.
Taryn May 18, 2019 @ 7:15pm 
@jimm0thy I already did that but they don't seem to be eating anything from their original pen, and i can't place meats in the chicken coop. They also don't seem to respond to the built in return button...
JohnNav May 18, 2019 @ 3:27pm 
daitany if you are using Armed & Dangerous Mod as well then please make sure to go into the mod options for Guard Wolves and turn on A&D Compatibility
daitany2011 May 18, 2019 @ 3:08pm 
hello, my wolfs keep starving to death. guy who should care about them brings only water. i tried to bring meat by myself but couldnt, i couldnt put meat in wolf cage. i dont use A&D mod.
jimm0thy  [author] May 10, 2019 @ 11:02am 
@Kiiama, if you are using Armed & Dangerous Mod as well then please make sure to go into the mod options for Guard Wolves and turn on A&D Compatibility
Taryn May 9, 2019 @ 6:44pm 
Having an issue getting the wolf back to it's pen from the chicken coop. It keeps starving to death, and i can't order it to go home.
jimm0thy  [author] Apr 21, 2019 @ 2:06pm 
@PaulCraft You can try turning up the ActionLevel in the mod options to a higher setting. This will make the guard wolves perform their hunting actions more frequently
PaulCraft Apr 21, 2019 @ 2:29am 
well my wolfs inta dies to bear/fox/wolf not fighting back while being in the pen. any tip ? :) (using Dangerous animals mod to :)
JohnNav Mar 10, 2019 @ 1:09pm 
CONGRATS ;) Over 1000 subscribers!!!
jimm0thy  [author] Feb 22, 2019 @ 6:20pm 
Alright pushed out a quick update to fix the compatibility issue with Armed & Dangerous.

A&D uses the pen's action radius to determine how far the workers will go out hunting, while this mod used the pen's action radius to determine how far to send the wolves to new pastures. This caused the workers at the Guard Wolf Pen to be out endlessly hunting. So I've reduced the action radius of the pen to be in-line with the others from A&D, and changed the setting for locating new pastures to use a different value as to retain original functionality.

This does however mean that when clicking on the Guard Wolf pen you'll see the action radius for its workers, and not the wolves. Because of this I went ahead and added an option to use the compatibility mode or not. It is off by default so if you are using both mod's please enable it.

Let me know if you still see any issues, and remember to put this mod below A&D in load order
jimm0thy  [author] Feb 22, 2019 @ 5:39pm 
Some quick tests show that Armed & Dangerous is causing the issues. I'll have to take a deeper look into what that mod is doing, but its causing our Guard Wolf workers to be stuck endlessly hunting instead of looking after the wolves
jimm0thy  [author] Feb 22, 2019 @ 6:32am 
@Erich, My wolves are not dying from lack of food or water. If you would like to put your log into something like PasteBin and then share the link with me I'll take a look
von Manstein Feb 22, 2019 @ 6:20am 
No is the same problem Jimm0thy you need to check what happen because the wolfs all time dies
jimm0thy  [author] Feb 20, 2019 @ 1:17pm 
They should use the water that is provided for the other animals, and eat any meat that is in the pen. The workers will supply meat only 5 at a time and only when there is no meat in the pen. If they are not supplying meat when there is 0, then are you using any other mods that alter the pasture workers functions such as Armed & Dangerous?
von Manstein Feb 19, 2019 @ 9:35pm 
Problem all times the wolfs died for deshidratation
hemi0212 Feb 19, 2019 @ 8:16pm 
Love it, but for some reason no one is feeding it or giving it water. I have 2 assigned but they are't going in. How can I fix this?
jimm0thy  [author] Feb 7, 2019 @ 4:54pm 
@Megadori, It prolly could be set that way yeah. I originally did, but changed it to sheep_pasture while testing and narrowing down things (to see if it made a difference) and then never changed it back.
MEGADORI Feb 7, 2019 @ 1:41pm 
Love the idea and the execution with assignment to pastures, feeding and so on. Very well thought out.
And as there are no dog models and/or skins, it really is the next best thing, I can imagine floppy ears and call those wold hounds :D

One question, was it somehow impossible to use Pasture as parent class for your building, instead of Sheep_pasture?
Iron Biquette Feb 7, 2019 @ 11:29am 
let's try out, I'll be in touch
jimm0thy  [author] Feb 6, 2019 @ 5:12am 
@JohnNav, Thanks for the feedback
JohnNav Feb 5, 2019 @ 8:07pm 
I have a pop of 400+ on Normal Map (Seed 0) and have no FPS lose at all
jimm0thy  [author] Feb 5, 2019 @ 2:29pm 
It's not adding anything new graphics wise. The pen is the same as the sheep pen and the wolf model is the same as what is already in game, so I see no reason for there to be any more impact on graphics performance than you would see with any other livestock pen.
However I have an RX580 and at 1440p saw no difference.
eien no shikaku 永遠の刺客 Feb 5, 2019 @ 1:23pm 
@jimmOthy, So can you tell me about graphics and how this mod is behaving in larger villages? :)
jimm0thy  [author] Feb 5, 2019 @ 11:53am 
I made the mod because I wanted to, does anyone really need another reason?
As for compatibility with Armed & Dangerous, I see no reason why they wont both work together as they are both doing the same thing the same way the base hunter does it. Enemies that are set to be killed are reserved so only one thing goes to kill them.

And endgame, well that's up to the player now isn't it? If they no longer need to protect their livestock then they can simply let the guard wolves die off and stop using them.
sawolkon Feb 5, 2019 @ 11:11am 
Jimm0thy it cool idea if you want to have domesticated wolf as your pets in your town. But what about Armed & Dangerous mod? Will it cause any problems, does it even makes a point run both together? And how about endgame where you don't even need protections for your animals because you deforested everything and wild animal don't spawn anymore.

What made you create this mod and for what reason? Role play elements, sandbox tool or just for fun like we had these nasty cats long time ago.
eien no shikaku 永遠の刺客 Feb 5, 2019 @ 10:52am 
@Jimm0thy, so after the testing can you tell me how this mod will behave in larger villages 500+pop (1000pop etc)? I can't see the graphic card, you posted about RAM and processor but nothing about graphic card, on which one you made your mod? :steamhappy:
JohnNav Feb 5, 2019 @ 7:17am 
Looks great :) Thanks
jimm0thy  [author] Feb 5, 2019 @ 6:04am 
It's been tested yes, I put it up in the group to see if anyone had any comments but with no responses I decided to go ahead and make it public
eien no shikaku 永遠の刺客 Feb 5, 2019 @ 5:12am 
Hello, a day ago you posted on forum this mod needs testing, so it was tested enough or do you still need testers after you made it public for all the players?