Divinity: Original Sin 2

Divinity: Original Sin 2

43 ratings
Ranged Staves [DE]
 
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Type: Add-on
Game Mode: Story, GM
Tags: Weapons
File Size
Posted
0.007 MB
Jan 21 @ 2:12am
1 Change Note ( view )

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Ranged Staves [DE]

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In 1 collection by Elvasat
Elvasat's Mod Collection [DE]
6 items
Description




This mod makes staves ranged weapon.

Staves have slightly better range than wands, they create a projectile instead of melee attack.





Mod compatibility:

This mod changes following stats of the game:

_Staffs
_Staffs_Fire
_Staffs_Water
_Staffs_Poison
_Staffs_Earth
_Staffs_Air

Projectile_StaffOfMagus


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8 Comments
alex33x Apr 5 @ 7:33pm 
Would this mod cause an animation bug, where characters are wearing staffs on their hips instead of backs?
LadyCassandra Feb 4 @ 1:21pm 
I've tested this mod with all of Odinblades overhaul mods and it works fine. Only question I have, is that I am unable to use the warfare skills with the staves being one handed since they are no longer a melee weapon, any plans to make this an option?
tarekschneider79 Jan 27 @ 10:34am 
One Question:
are the Staffs convertet to onehanded weapons or are they still two handed ?
(in the Screenshot´s it looks like they are one handed)
Cybrid 0x0t2md2W Jan 25 @ 6:59pm 
I don't use this mod in case of conflicts for now, but I just want to say I've always wondered why they weren't always range capable like wands. (standard attack + standard ranged attack)
Charlieswaggleton Jan 25 @ 3:45pm 
Hey, will this mod work in GM mode? I've been wanting to have ranged ranged staves for RP purposes in some of my campaigns.

Cool idea btw!
TheKingKakashka Jan 24 @ 2:08pm 
If you dont like it, don't use it.
THE SPANISH INQUISITION Jan 23 @ 5:55pm 
dude staffs are one of the sickest melee builds. why ruin it by making them the same as wands
Draviic Alterius Jan 22 @ 1:57pm 
Would love to see a patch for this with Odinblades Aero/Hydro/Pyro/Geomancer overhauls- most of those add some interesting staves, and having those be ranged as well would be nice!