Cities: Skylines

Cities: Skylines

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NTE - Falcon Bus/Metro HUB - Right-Side Traffic Version - Energetically Autonomous + 10 MW
 
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6.359 MB
Jan 5, 2019 @ 3:44pm
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NTE - Falcon Bus/Metro HUB - Right-Side Traffic Version - Energetically Autonomous + 10 MW

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In 1 collection by spinoza73
NTE - Falcon Metro/Subway, Bus Station, Blimp-Metro-Bus HUB & Metro/Train HUB - Energetically Autonomous
12 items
Description
* This is the right-side traffic version. So please note that the ways are inverted compared to the pics. If you would like the left-side version follow this link: https://steamcommunity.com/sharedfiles/filedetails/?id=1601548734

A bus station more design with 9 lines available making the station more useful because it is directly connected to two metro platforms. This station/HUB have been made with the security of your citizens in mind. They will never have to cross the bus route thanks to an underpass that leads directly to each of the loading docks using one of the individual stairs. Because ... uh ... you do not want to throw your citizens under the bus, do you? Also for their safety, the opening in the roof ensures a movement of air avoiding carbon monoxide poisoning.

It's also an energetically autonomous one! Perfect for a new development! Produces 10 MW of alternative energy electricity thanks to its thermal base and a small geothermal station for its own heating and air conditioning. Can meet the electrical demand of a few buildings, but is not designed to power an entire city.

- 9 Bus Stops
- 2 Metro/Subway Platforms (L shape), respectively at 12 and 24 meters depth. No needs for multi-tracks mod to use both platforms
- 10224 tris - Highly detailed
- 295 tris for the lod - High performance
- 5X12 square
- Transparent & reflective glass
- No needs for After Dark
- 33% less noise accumulation
- 25% smaller noise radius
- Compatible with Transport Lines Manager

Workers:
- 18 uneducated workers
- 40 educated workers
- 40 well educated workers
- 12 highly educated workers

Tips number 1: Avoid putting a road directly behind, otherwise the most reckless drivers will use the lanes reserved for buses to cut through and save time. 2 or 3 tiles of distance calm their ardor ;)

Tips number 2: Leave the first bus stop, the one close to the main big staircase, free of bus line. Your citizens will then be able to freely use it as a landing stage.

Stay Tuned! Coming soon:
- A full integration in a modular way of the Falcon Bus Station, Blimp/bus Station & Metro Train HUB!!

Don't miss the latest releases! See all my energy & transport related assets and don't miss a release of my creation by subscribing: https://steamcommunity.com/profiles/76561198121031096/myworkshopfiles/?appid=255710

* Interested in supporting my creations? A little something always cheers up :)
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10 Comments
usatan Feb 3 @ 5:43am 
See also.
This MOD doesn't have the problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=1727757353
usatan Feb 3 @ 5:42am 
Quite works well.
But it hides bus-routes under that's canopy during route-editing.
(It might be in only winter themed map.)
Spirit Dec 12, 2019 @ 2:12pm 
mass transport dlc required or does this work in base game too ?
GoodDoggo Sep 28, 2019 @ 4:06am 
Update on the weird bus breaking through the glass issue... the terminal just should not have ANY roadways on either long side for at least 3-4 square spaces if you look at it with grid view on.
GoodDoggo Sep 28, 2019 @ 3:39am 
Also, if there’s any roads next to the terminal busses phase through the glass walls... is this just how the game works or is this an asset thing?
GoodDoggo Sep 28, 2019 @ 3:37am 
The pathing for he pedestrians is the most bizarre and inefficient routes ever, if you have a stop at the spot nearest to the entrance, cims make a strange triangle path around the metro hole and then go to the far end of the terminal, turn around, go under the building, and then travel to their stop to wait for the next bus...


Can this be.... simplified?
jandraelune Apr 26, 2019 @ 9:51pm 
Can stand to have a 2 lane bus inlet, more then 5 routes and it gets backed up with buses needing to go farther in waiting behind those waiting for a slot close to the front. Or have inlets on both sides. Exiting buses don't get backed up.
DashLite Jan 28, 2019 @ 1:51am 
B-e-a-u-t-i-f-u-l !
UguuDoki Jan 6, 2019 @ 2:56pm 
👍
kohsuke707 Jan 6, 2019 @ 2:01am 
Yes, this is really great. Thank you very much. Are you using the asset editor? I originally tried to use the asset editor to do one, but I have been stuck in the path and I have no way to change it. After that, if you If you are happy, can you put a few key teaching screenshots?