Cities: Skylines

Cities: Skylines

NTE - Falcon Bus/Metro HUB - Right-Side Traffic Version - Energetically Autonomous + 10 MW
20 Comments
AlexisTrois May 8 @ 9:26am 
large buses (80 seats) block the passage of others when they are stopped.
Angelhearth Feb 12, 2023 @ 3:43am 
This does not seem compatible with MOM. Changing height does nothing. Rotating does nothing. Are anyone actually making underground metros without MOM?
markthered Jul 8, 2022 @ 10:04am 
Could there also be a smaller version? Maybe 3-4 stops with just one metro station
BraccX Apr 24, 2021 @ 12:09pm 
@lieuallen You can avoid the pocket cars altogether with an option in TM:PE. I believe it's called "more realistic parking".
Lieuallen Apr 2, 2021 @ 8:30am 
Great asset! But I've noticed that the cims use their "pocket cars" when they exit the subway. Could you ban private cars on the roads incorporated into this asset?
And while you're at it (!), could you allow the buses to exit the station by making a left turn (at present, only right turns are allowed)?
Thanks!!
markthered Feb 8, 2021 @ 1:58pm 
This looks cool!! But wondering if there is a smaller 3 to 5 bus stop version?
RecklessMetro Dec 19, 2020 @ 6:54pm 
I was wondering if you were able to make an intercty version of this asset?
Three Apr 5, 2020 @ 3:20am 
Is it compatible with newest patch? It reworks metro and whereby introduce longer metro stations.
Fred Sinowatz Apr 4, 2020 @ 5:19am 
is it possible to have this asset with e.g. 2 or 3 international buslines and the others city wide?

would be awesome, anyhow great work
Balporsugu Mar 29, 2020 @ 8:11am 
Is this the American verison?
usatan Feb 3, 2020 @ 5:43am 
See also.
This MOD doesn't have the problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=1727757353
usatan Feb 3, 2020 @ 5:42am 
Quite works well.
But it hides bus-routes under that's canopy during route-editing.
(It might be in only winter themed map.)
Spirit Dec 12, 2019 @ 2:12pm 
mass transport dlc required or does this work in base game too ?
WazoVali Sep 28, 2019 @ 4:06am 
Update on the weird bus breaking through the glass issue... the terminal just should not have ANY roadways on either long side for at least 3-4 square spaces if you look at it with grid view on.
WazoVali Sep 28, 2019 @ 3:39am 
Also, if there’s any roads next to the terminal busses phase through the glass walls... is this just how the game works or is this an asset thing?
WazoVali Sep 28, 2019 @ 3:37am 
The pathing for he pedestrians is the most bizarre and inefficient routes ever, if you have a stop at the spot nearest to the entrance, cims make a strange triangle path around the metro hole and then go to the far end of the terminal, turn around, go under the building, and then travel to their stop to wait for the next bus...


Can this be.... simplified?
jandraelune Apr 26, 2019 @ 9:51pm 
Can stand to have a 2 lane bus inlet, more then 5 routes and it gets backed up with buses needing to go farther in waiting behind those waiting for a slot close to the front. Or have inlets on both sides. Exiting buses don't get backed up.
DashLite Jan 28, 2019 @ 1:51am 
B-e-a-u-t-i-f-u-l !
UguuDoki Jan 6, 2019 @ 2:56pm 
👍
kohsuke707 Jan 6, 2019 @ 2:01am 
Yes, this is really great. Thank you very much. Are you using the asset editor? I originally tried to use the asset editor to do one, but I have been stuck in the path and I have no way to change it. After that, if you If you are happy, can you put a few key teaching screenshots?