Stellaris
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!!!!!No Xeno Compatibility
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5 stycznia 2019 o 4:38
25 października 2019 o 19:33
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!!!!!No Xeno Compatibility

W 1 kolekcji stworzonej przez flyinghamster
Stellaris Annoyance Removal
Przedmioty: 5
Opis
No Xeno Compatibility. Simple!

This mod makes it IMPOSSIBLE to enact Xeno Compatibility Perk, by setting its script to:

possilbe = { always = no }

By Having this mod you will be freed from Hybrids due to Xeno Compatibility Perk.
However, this mod won't prevent event created hybrids.
Komentarzy: 80
FirePrince 6 maja 2021 o 6:32 
rip
randomuser1123456789 1 stycznia 2021 o 15:16 
Rest in peace
Lofaka 29 listopada 2020 o 18:42 
thank you for your service
CybrexAlpha 13 maja 2020 o 8:35 
Thank the heavens I found this mod. Year 2700+ is ABSOLUTE HELL on my pc with all the half breeds running around.
Dellar 13 maja 2020 o 4:47 
thank you for your service
TurtleShroom 12 maja 2020 o 15:53 
Thank you so much for this magnificent, beautiful Mod. It was always on the very top of my Mod list and I never played without it. Now that it has finally been deprecated, we all salute you for keeping our games free of HERESY.

Thank you so much.
Anon 12 maja 2020 o 5:44 
Just, thank you
Sir Doggo 11 maja 2020 o 8:06 
Finally going to be a base game option. Thank you for having this up until now.
Hoche Neuwied 10 maja 2020 o 2:13 
This mod should be useless starting from Stellaris 2.7.1 (2020-05-12), which has build-in option to disable Xeno Compatibility.
KONDIKING 9 maja 2020 o 4:27 
The civic just needs to give the pop growth buff onto worlds with many species.

That makes sense, hybrids don't. It makes sense that in a xenophillic empire you might develop a system by which different xenos may procreate (to increase number of families and growth overall), hybrids don't make sense.