Stellaris

Stellaris

145 hodnocení
!!!!!No Xeno Compatibility
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
642.000 B
5. led. 2019 v 4.38
25. říj. 2019 v 19.33
Poznámky ke změnám (3) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
!!!!!No Xeno Compatibility

V 1 kolekci od uživatele flyinghamster
Stellaris Annoyance Removal
5 položek
Popis
No Xeno Compatibility. Simple!

This mod makes it IMPOSSIBLE to enact Xeno Compatibility Perk, by setting its script to:

possilbe = { always = no }

By Having this mod you will be freed from Hybrids due to Xeno Compatibility Perk.
However, this mod won't prevent event created hybrids.
Počet komentářů: 80
FirePrince 6. kvě. 2021 v 6.32 
rip
randomuser1123456789 1. led. 2021 v 15.16 
Rest in peace
Lofaka 29. lis. 2020 v 18.42 
thank you for your service
CybrexAlpha 13. kvě. 2020 v 8.35 
Thank the heavens I found this mod. Year 2700+ is ABSOLUTE HELL on my pc with all the half breeds running around.
Dellar 13. kvě. 2020 v 4.47 
thank you for your service
TurtleShroom 12. kvě. 2020 v 15.53 
Thank you so much for this magnificent, beautiful Mod. It was always on the very top of my Mod list and I never played without it. Now that it has finally been deprecated, we all salute you for keeping our games free of HERESY.

Thank you so much.
Anon 12. kvě. 2020 v 5.44 
Just, thank you
Sir Doggo 11. kvě. 2020 v 8.06 
Finally going to be a base game option. Thank you for having this up until now.
Hoche Neuwied 10. kvě. 2020 v 2.13 
This mod should be useless starting from Stellaris 2.7.1 (2020-05-12), which has build-in option to disable Xeno Compatibility.
kuyo 9. kvě. 2020 v 4.27 
The civic just needs to give the pop growth buff onto worlds with many species.

That makes sense, hybrids don't. It makes sense that in a xenophillic empire you might develop a system by which different xenos may procreate (to increase number of families and growth overall), hybrids don't make sense.