Stellaris

Stellaris

144 ratings
!!!!!No Xeno Compatibility
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642.000 B
Jan 5, 2019 @ 4:38am
Oct 25, 2019 @ 7:33pm
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!!!!!No Xeno Compatibility

In 1 collection by flyinghamster
Stellaris Annoyance Removal
5 items
Description
No Xeno Compatibility. Simple!

This mod makes it IMPOSSIBLE to enact Xeno Compatibility Perk, by setting its script to:

possilbe = { always = no }

By Having this mod you will be freed from Hybrids due to Xeno Compatibility Perk.
However, this mod won't prevent event created hybrids.
80 Comments
FirePrince May 6, 2021 @ 6:32am 
rip
randomuser1123456789 Jan 1, 2021 @ 3:16pm 
Rest in peace
Lofaka Nov 29, 2020 @ 6:42pm 
thank you for your service
CybrexAlpha May 13, 2020 @ 8:35am 
Thank the heavens I found this mod. Year 2700+ is ABSOLUTE HELL on my pc with all the half breeds running around.
Dellar May 13, 2020 @ 4:47am 
thank you for your service
TurtleShroom May 12, 2020 @ 3:53pm 
Thank you so much for this magnificent, beautiful Mod. It was always on the very top of my Mod list and I never played without it. Now that it has finally been deprecated, we all salute you for keeping our games free of HERESY.

Thank you so much.
Anon May 12, 2020 @ 5:44am 
Just, thank you
Sir Doggo May 11, 2020 @ 8:06am 
Finally going to be a base game option. Thank you for having this up until now.
Hoche Neuwied May 10, 2020 @ 2:13am 
This mod should be useless starting from Stellaris 2.7.1 (2020-05-12), which has build-in option to disable Xeno Compatibility.
rabies ravioli May 9, 2020 @ 4:27am 
The civic just needs to give the pop growth buff onto worlds with many species.

That makes sense, hybrids don't. It makes sense that in a xenophillic empire you might develop a system by which different xenos may procreate (to increase number of families and growth overall), hybrids don't make sense.