Stellaris

Stellaris

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At War: Planetary Cannons
   
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File Size
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820.935 KB
Dec 31, 2018 @ 11:15am
Feb 7, 2020 @ 11:04am
13 Change Notes ( view )

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At War: Planetary Cannons

In 2 collections by The Dadinator
The Dadinator Mods for 2.2
16 items
At War Suite of Mods
9 items
Description
Ambit has taken over this mod and can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2506911097

His full collection of At War mods is here: https://steamcommunity.com/workshop/filedetails/?id=2506923529

Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
  • Only one Gun Battery and one Cannon per planet.

Limitations
  • Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
  • Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

Compatibility
This mod only overwrites the message types file (common/message_types.txt) to add new message types and should be compatible with any mod that does not add message types.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Title / Thumb image by Jim Hatama[www.deviantart.com].

Thanks to «(PeGaS)» for making a Russian translation for this mod! Get it here.

Thanks to the Stellaris User Mod forum and the Discord Modding Den for all the help and support. A big thank you to ATP Kraken for the improved message icons! A big thank you to ExNihil for making the new cannon buildings. A thank you to Pordy for ideas to make planetary cannons and scatterguns better.

[discord.gg]
210 Comments
Riri May 19, 2022 @ 12:26pm 
since some don't read the description (first thing too) heres the link to the version being maintained

https://steamcommunity.com/sharedfiles/filedetails/?id=2506911097
Naik21 May 15, 2022 @ 1:35am 
I have a question and when will the mod be updated to 3.4.2
SalmonFeet Jan 22, 2022 @ 1:55am 
@lelkr yea but nit everyone knows how to do that
thebigbluesky Aug 2, 2021 @ 7:23pm 
Causes mismatched version error for multiplayer.
Dat Boi May 3, 2021 @ 12:38am 
update please
lelkr Apr 21, 2021 @ 4:36pm 
Mod outdated? Simply update the code yourself.
Komandante Oct 28, 2020 @ 7:11am 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
Crusader_Jeffory Sep 20, 2020 @ 2:09pm 
Update pleasse
Grace Sep 13, 2020 @ 11:34pm 
@Theamson Yes
Teamson Aug 5, 2020 @ 4:09am 
Does this still work?