Crusader Kings II

Crusader Kings II

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Dynastic Damascus swords [DIY]
   
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Tags: artifacts
File Size
Posted
Updated
743.993 KB
Dec 31, 2018 @ 9:57am
Jan 14, 2020 @ 3:34pm
6 Change Notes ( view )

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Dynastic Damascus swords [DIY]

Description
Dynastic Damascus swords [Do it yourself]


If you enjoy this mod please do not forget to thumbs up!

Compatible with Holy Fury
This mod allows you to create your very own tailored sword that fits the needs of your distinguished dynasty. No more having to choose the second best!

More detailed description
See Discussion board for sword details

-It is recommended that you rename your sword once you acquire it. The names are mainly there for if the AI create them.
-The decision will be available if you have;
  • Prestige at or above 7000 Prestige requirement is now only 1000.
  • piety at or above 2000 Piety is no longer required.
  • wealth at or above 750 (You will need this to pay)
-There are 16 different swords each with stats that reflect the choices you make within the decision menu. Each sword can be renamed and their descriptions are dynamically named based on the creators information. This means that after you transfer the sword it will keep it's original name linking it to the prestigious family member who founded the sword. -AI will use this decision and create their own swords if they are prestigious enough.-I recommend not using the random option, this was mainly designed for AI use.
Compatibility
-This mod is very light weight, it simply adds 16 artifacts to the game with events related only to them. That being said, it should be compatible with any other mod. I will not be testing individual compatibility so please do not ask in comments if it is compatible with xyz, because there is a 99.999999999% chance that it is compatible. If not please let me know and I will update this.-This mod can be removed at any time and will not cause savegame issues, the artifacts will simply disappears from your inventory.
Special thanks
-Thanks to DiQ for putting up with my chat spam of me trying to figure out sword designs!
For use with A Game of Thrones mod
  • Go to your mod's location (driveletter\Documents\Paradox Interactive\Crusader Kings II\mod)
  • Find the file named kl_diy_sword and open it
  • Add this line to the very end of the file; dependencies = { "A Game of Thrones" }
Please use the proper discussion board for bug reports, bugs reported in the comments will be deleted and re-posted in the proper channel.
Popular Discussions View All (3)
11
May 20, 2020 @ 9:53pm
Bug reports
Velar
2
Jul 12, 2019 @ 3:30pm
Recommendations
Velar
0
Dec 31, 2018 @ 10:43am
Detailed Sword information and event ID
Velar
71 Comments
Velar  [author] Jun 11, 2022 @ 12:31pm 
I actually made it with AGOT mod in mind since I played with it quite a bit.
Lemon Soul Jun 11, 2022 @ 8:05am 
works fine with AGOT too
Sy Putynqodason Tscha'qa May 7, 2022 @ 4:24pm 
it doesnt work for me maybe its because i have other artifact mods on
Drax70 Apr 26, 2021 @ 3:13pm 
Guys, it still works and the criteria are
1000 Prestige
be an adult
and have 750+ gold.

I'm using it with HIP and EMF as well by the way!
CONQUER Apr 25, 2021 @ 6:28pm 
does this mod still work ?
Nay Dec 5, 2020 @ 6:50am 
well it just doesnt appear as a decision. i have plenty of money and prestige but i cant forge a sword
Velar  [author] Dec 4, 2020 @ 5:05pm 
Byzaboo, you mean for the stat values? I don't have that version anymore sorry! You can always edit the values manually if you like. I had a backup of it on dropbox but they decided it was a good idea to delete user's files for inactivity.

Nay, never caused me any issues and there is no code preventing it.
Nay Dec 4, 2020 @ 7:16am 
why doesnt it work for republics?
Kisigi Sep 7, 2020 @ 9:53pm 
Do you have this version to pre-Holy Fury CK2?
Velar  [author] Jun 13, 2020 @ 1:54pm 
This mod took me over 60 hours from start to finish including code, artwork, troubleshooting and play testing.

You're free to add Scimitars if you like. All my code is open to view and expand on. There is no version for armor either.

Beyond updating my mods to work on the latest CK2 releases, I have no plans to continue or expand any CK2 mods or projects.

I plan to focus fully on CK3 modding when it releases.