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https://steamcommunity.com/sharedfiles/filedetails/?id=2016472470
Still can be improved, but floats reasonable well.
I have solved this by destroying buged shipyard crafting station and created new one.
Error:
While processing definition RDPathfindingLayerDefinition:GeneratedDefaultLayer, last modified in by :
Could not find inventory constraint definition ItemTagConstraint:ShipBowWTTags!
I guess it started to happen when I added decorative griphin on bow part.
- same version of those, but as rounded timber, for more aestetic transition between wide mast part to small mast part
That would reduce need to have multiple variants of same parts, like "centered" rudder, sails, bow section, etc. I understand that you have limited free time to work on this and whole game is in "uncertain" phase of development, so don't feel any pressure on this. Work on any mod only if you enjoy working on it at the same time.
- angled timber arches 2-10 in length that are two and three small blocks wide for even smoother aestetic angles ~15 and ~30 degree angles, have to reverse engineer my blueprint, bow and stern section
- triangulate straight timbers that can be attached on top of angled timber arches, one version of angled timber arches have missing mounting points
- arched plank wall. 5, 8 and 10 in wide and 5 up to 10 in length. So you can use ordinary arched timbers as "ribs" and place such planked wall in between
- small "adapter" parts, could be even separate mode, that can be used for mount transition from even block part sized craft to odd part number craft size. Something like T shaped timber with 1 mount point on one side and 2 mount points on oposite size.
https://steamcommunity.com/sharedfiles/filedetails/?id=1820257431
I was having a lot of fun when I creating this, so thanks a lot for creating this mod in the first place.