Europa Universalis IV

Europa Universalis IV

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Governments Expanded
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11.512 MB
Dec 21, 2018 @ 5:04am
May 2 @ 10:57am
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Governments Expanded

Description
Governments Expanded elaborates on the Government mechanic introduced in the Dharma Update 1.26.
Offering more than 275 New Historically Accurate Government Reforms as well as over 100 original events, the mod aims at living up to and surpassing Paradox Standards.

Since the latest patch we have over 100(126) new and unique mechanics in the mod to make each reform give you a reason to change how you play the game and make them feel impactfull!


In addition, each tier now has 4+ reforms for plenty of variety for each refom, to allow you the versatility you desire and continuously balanced by a supporting cast of veteran MP players!

3 Additional Tiers for Theocracies, 2 Additional Tiers for Monarchies, 1 Additional Tier for Republics and Tribes

One of the features are "Empowered Reforms"
Where depending on which reforms you picked, certain powerfull and "hidden" reforms unlock to further support your push in your chosen direction!

A Multitude of Great Powers and Nations of Interests now have their own unique Reforms in multiple tiers:
S-Tier Nations (multiple mechanics/reforms per tier)
France
Spain
Ottomans
Poland


A-Tier Nations: (Multiple mechanics per nation)
Netherlands
Austria
Byzantines
Persia
Hejaz
Portugal
Hesse
England
Granada
Mamluks
China (both Ming and Qing)
Novogorod
Genoa
Switzerland
Dithmarschen
Milan
Papal States
Hungary
Korea
Serbia
Luxembourg
Morocco*NEW*
Tunis*NEW*

B-Tier Cultures: (multiple reforms per nation)
Lithuania
Italian Cultures
German Cultures
HRE Members
Japanese Culture
Russia
Malay Culture
Sweden
Denmark
Songhai*New*
Mali*New*

Compatibility patch:
1356 - A Timeline Extension Compatch (Includes extra tiers!, so worth it even without 1356!)

EU4-Wiki link:
Governments Expanded [eu4.paradoxwikis.com]

Please join us at our Discord [discord.gg]

Please do support the development [www.patreon.com] and allow me to sink more time and funds into developing this mod!
Popular Discussions View All (6)
237
Jun 6 @ 1:04pm
Bugs
Jay DoubleU
35
Sep 25, 2022 @ 5:15pm
Suggestions
Jay DoubleU
6
Oct 21, 2021 @ 11:05am
Balance
Jay DoubleU
1,476 Comments
manuelruipenedo Aug 27 @ 3:45pm 
thanks
Jay DoubleU  [author] Aug 22 @ 10:56pm 
@manuelreuipendo

Not tested or confirmed.

Presumed not, but unknown.
manuelruipenedo Aug 16 @ 4:09pm 
et compatibility?
Criiiiii Apr 24 @ 3:36pm 
@Gunteraz Also Hungary has a -200 Opinion on Moldova because they want like 2 provinces
Gunteraz Apr 20 @ 10:14am 
I like this mod but the -200 penalty for some nations wanting your province is really putting me off of it. For example as someone previously mentioned every country in indonesia wants the malacca province and has -200 relations because of it making it impossible to have any allies. Also Austria has -200 towards Hungary and Bohemia because they want the capital province, making any sort of friendly/diplomatic campaign towards Austria impossible for Bohemia and Hungary.:crying_yeti:
Luke Apr 11 @ 11:06am 
Nevermind by the way, I flipped to nestorianism as QQ and that's why the reform didn't work, sorry lol
Luke Apr 11 @ 11:03am 
Hey, I was playing qara qoyunlu and the "modernized turkoman federation" government type you're supposed to get in the mission tree doesnt seem to exist? completing the mission just causes me to reset my first gov reform and lose access to the default tribal federation that qoyunlu starts with
Killer215 Apr 4 @ 12:55pm 
For me the mod somehow started to cause crashes after 200 years, any idea why that might be?
Melvasul  [author] Mar 25 @ 12:24am 
During each elections there will be some random choices that will grant bonuses to the election

These bonuses can be either flat [like +10 Papal Influence] or be Modifiers applied to rulers for their whole life
Defence of the patience 2 Mar 24 @ 10:19pm 
Anyone mind explaining what specifically Factional Elections does - how do the "bribes" work?