Stellaris

Stellaris

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Civilian Ships Weaponized
 
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0.006 MB
Dec 11, 2018 @ 5:55am
Jun 6 @ 12:20am
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Civilian Ships Weaponized

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In 1 collection by wooley2000
Civilian Ships Weaponized
8 items
Description
Game ver. 2.3.*

A small mod to allow editing of civilian ships.
Savegame Compatable.

*NOTE*
I made changes to multiple vanilla game files so it probably is not compatible with any mods that alter ships or ship components. Be aware that the AI will use this also in your game.

Links to my other mods:
Civilian Ships and Stations Weaponized - https://steamcommunity.com/sharedfiles/filedetails/?id=1563576460
Civilian Ships Weaponized Addon Improved Transport Ship Behaviors and Transport Upgrades! - https://steamcommunity.com/sharedfiles/filedetails/?id=1565139809
(-NSC2 Addon Civilian Ships Weaponized-) - https://steamcommunity.com/sharedfiles/filedetails/?id=1565375083
Civilian Ships Weaponized Addon Realistic Ships - https://steamcommunity.com/sharedfiles/filedetails/?id=1566894528
Repeatable Genetics And Robomodding - https://steamcommunity.com/sharedfiles/filedetails/?id=1399806188

Here is a link to the original idea for this mod:
weaponised civilian stations - https://steamcommunity.com/sharedfiles/filedetails/?id=1399893154

The engineer is accepting tips to grease the wheel -
https://paypal.me/wooley2000 ;)
Popular Discussions View All (1)
2
Feb 17 @ 3:04am
PINNED: Bugs and Suggestions
wooley2000
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20 Comments
키으기 Jul 11 @ 11:28am 
Thank you I'll use it well
wooley2000  [author] Jul 3 @ 5:00am 
@princess69420 Can you tell me what mods you are using and maybe i can help.
princess69420 Jul 2 @ 9:55pm 
I keep on getting SHIPDESIGNER SAVEFAIL MISSING REQUIRED COMPONENTS error every time I try to save my designs. What's wrong?
wooley2000  [author] Jun 6 @ 12:47am 
I an updating these as best I can. Just cant playtest them at the moment;)
Aesho Jun 5 @ 11:32am 
Update please!
MayhemX8 Feb 16 @ 8:02pm 
I thought this mod was only supposed to affect civilian ships, not stations. When running this mod stations have 2 more modules (bottom section) and baseline outposts start with slots available. Now, normally I wouldn't complain about something like that, except the sector AI somehow has permission to fill these slots with whatever it wants, so when I go to build a fleet, all of a sudden my single, 6-shipyard station shows nothing in que and then months or years later the fleet appears at some random outpost in my territory because the AI built a shipyard there and that just happens to be where the first few ships of the fleet spawned... annoying AF

TLDR: Please either prevent the AI from building anything in starbases OR just ditch the station stuff altogether. The title gives the impression that this is a ships-only mod anyway. I was thrown for a loop trying to figure out which mod was changing my stations.
wooley2000  [author] Dec 22, 2018 @ 10:50pm 
@Karancynicism Sorry that is beyond my modding capabilities. Maybe you could ask Paradox to add that as a feature. I seem to remember being able to do that back when the game launched. Just like what this mod does;)
Karancynicism Dec 21, 2018 @ 11:13pm 
is there any way you could make a mod to allow any ship to merge into any fleet? that would be nice to go with this mod and give a good escort for the invasion troops.
wooley2000  [author] Dec 21, 2018 @ 9:45pm 
@Karancynicism No it doesnt, but it does make them useful at defending themselves;) I used them once to finish off a battle with a enemy fleet.
Karancynicism Dec 21, 2018 @ 6:40pm 
does this allow me to merge transports into war fleets?