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 12
 12			 
					




I already set up some additional buildings ("Taylor's Chest" and "Armstrader Safe" I called them) that have the shop counter functionality and restricted inventories that will only accept weapons/armor. But as they are not resource storage, I can't just set a job to haul stuff there.
Plus, the whole AI shebang is waaay beyond me. So I came here looking for advice, as the title of the mod suggests you know how this works^^.
I'm having loads of bandits, united cities patrols and tons of beakthings.. Obviously all sides take casulties, wouldn't want to pick up some united cities guys by mistake and be punished for that xD