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Romulan Star Empire (Achievement compatible) (Star Trek)
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Nov 15 @ 10:02pm
Dec 10 @ 10:17pm
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Romulan Star Empire (Achievement compatible) (Star Trek)

In 1 collection by aaronfranke
All of aaronfranke's Custom Empires (Achievement compatible)
7 items
This mod adds a new empire to the game, based off of the Romulan Star Empire from Star Trek.

This mod uses only vanilla assets. The empire was created using the in-game editor.

This mod does NOT modify the checksum. You can play for achievements with this mod.


No DLC is required to use this mod.


The Romulans originated from dissident Vulcans who rejected Surak's philosophy of peace during the Time of Awakening. Romulans emigrated from their original homeworld, Vulcan, to Romulus some thousands of years ago.

The Romulan Star Empire is known for its xenophobic character and policies of extreme secrecy, subterfuge, and territorial expansionism. The Romulan Star Empire tends to conquer species rather than form alliances with them, and individual Romulans tend to treat other species with varying degrees of disdain.

Similarly to the Vulcan Confederacy, the Romulan Star Empire is governed by various oligarchic councils, including the Romulan Senate, led by a Praetor who functions as the head of state. PWB stands for "Praetorian WarBird".

The Romulans are from Star Trek. The Romulan Star Empire is in a similar vain to the Commonwealth of Man. For the best immersion and role-playing, ensure that the Vulcan Confederacy also spawns in your game.


+ Conformists (Romulans all conform to their government's ethics of aggression) (Replaces Traditional when compared to Vulcans)

+ Natural Physicists (Romulans specialize in physics, for example disruptors and cloaking) (Replaces Intelligent when compared to Vulcans)

+ Adaptive (Romulans adapted to the wet climate of Romulus but since they are descendants of Vulcans they are still able to effectively live in drier climates such as Vulcan) (Replaces Enduring when compared to Vulcans)

- Solitary (Romulans value isolation for meditation)

- Slow Breeders (Romulans only breed once every 7 years during their "Pon farr" or "heat" cycle)


* Militarist (Romulans rejected Surak's philosophy of peace, they prefer to assert dominance over others)

* Authoritarian (Romulans value state control and central power)

* Xenophobe (Romulans do not accept other races or cultures)


* Citizen Service (the military is quite central to the Romulan Star Empire)

* Cutthroad Politics (the Romulan Star Empire has quite an aggressive government that regulates its citizens)

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Enlonwhite Dec 10 @ 11:16pm 
Solitary just need too much explaining to make it feel fitting, it could in a way, just dont want to go that route for me. I wanted to say this as i made a example reason earlier about why it could work.
Enlonwhite Dec 10 @ 11:15pm 
PWB, is that the ship name type? I actually dont know wow totall forgot about that. what did i put down?....
Enlonwhite Dec 10 @ 11:14pm 
ok, i like the difference, even if i disagree on solitary, or adaptive traits, still this does have a Romulan feel too it. Nice job.
aaronfranke  [author] Dec 10 @ 10:27pm 
Note how I lined up each trait so that it appears to replace a related Vulcan trait.
aaronfranke  [author] Dec 10 @ 10:27pm 
@Elonwhite I just finished updating all of my empires for Stellaris 2.2, including much of the feedback you've given. Let me know what you think of it now. I know you have your own version that you prefer, but I'm also much more satisfied with this mod after discussing it with you.
Enlonwhite Dec 9 @ 11:18am 
2.2 has changed alot now, most of the same stuff still fit, but now a few others are changed and fit parts too, example is Distinguished Admiralty is more worthwhile while also making it feel more militaristicly useful/focused. So now i am actually torn on what to pick for a third civic in game for them alot more. Cutthroat Politics and Civic Service are still #1 to me but dam this new update was good for most stuff. still a few things need buffing/changes (mostly some Acension perks) but I am feeling the change is so far for the better. (conformist still needs a point cost reduced to one!)
aaronfranke  [author] Dec 9 @ 10:32am 
@Elonwhite Perhaps you're right about not being nomadic and adaptable and doing so out of necessity, but still, if Romulans were originally from a desert planet, then it would make sense that they would have high habitability for them.

Unfortunately, there's no trait that that increases desert habitability while not increasing arctic habitability. So I think I'll remove Nomadic but keep Adaptive.

Totally agree about Cutthroat Politics civic. Also agree about Physics (disruptors and cloaks etc)

I interpreted their world as Tropical, it's very green and blue in the shows, but I could be wrong here. I think I'll keep it as Tropical. Even if it is more Continental in shape, it is definitely very Tropical in color.
Enlonwhite Dec 4 @ 5:53pm 
Just adding my opinions here, but thanks to you I feel my changes to my Vulcans, and Romulans is more accurate. So thank you for the point of view.
Enlonwhite Dec 4 @ 5:39pm 
There world was more Continental in my opinion, but thats my own thoughts based on what info i could gather on it.
Oligarchic authority was well placed again for them too.
as for positive traits I find based on there tech from my point of view Physics more the thing they utilitize then Engineering. Supporting examples cloaking, phasing type thing, Disruptors, and such all that tech focus points more to Physics in the game then any other. So now that i see your build thats what I realized fits better, as such I have changed them.
Conformist is the other as they all seem to want there government etho to stay.
(again that trait should NOT cost 2 pts) Sedentary fits well for a negative.
As for other Negatives, I could see Quarrelsome but only cause of all the infighting for control.
Slow breeders could be agrued due to the vulcan background Orgin, but Pon Farr has yet to be proven to affect them. Solitary makes sense again due to infighting of there culture.
Enlonwhite Dec 4 @ 5:29pm 
Citizen Service, is totally a Great Civic that fits them perfectly.
Despite their Military focus tho, I dont find Distinguished Admiralty a thing to focus on, but it is not a bad idea.
But their politics are very CUT THROAT.....Punny?
So Cutthroat Politics is what i went with as a Main civic. not the Distinguished admiralty.
tho if i where to play as them thats one i might add as my third in game with the tech that allows a third. Then again Police State also fits the bill really well too.