RimWorld

RimWorld

5,396 ratings
Better Pawn Control
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
836.020 KB
Oct 17, 2018 @ 1:25pm
Mar 16 @ 5:52am
71 Change Notes ( view )

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Better Pawn Control

Description
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will.
Emergency button to toggle all policies in ONE click.

Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU

If you like my mod and feel like contributing, just buy me a coffee :-)
[ko-fi.com]

v2.7.8
- Fixed emergency button not working for Mechs if Ideology was disabled
- Fixed a crash in BPC settings window if WeaponsTabReborn mod was not fully initialised;
- Improved null reference handling (thanks @wilki24)

How to use
1. Create a policy either for animals or for colonists by clicking the cog icon
2. Select and activate a new created policy by clicking on the button next to cog icon
3. Configure the policy by setting the areas, outfits, drugs, etc as you always do
4. Done.
Repeat this process for other policies and THEN change between them in one click. WIN!

Features
- Presets (policies) for Work, Schedule, Assign and Animal tabs
- Default outfits, food, drugs when colonist or prisoners join colony
- Emergency' button to toggle your configured policies at once

Compatibility
Save compatible. You are free to add and remove this mod at any time.
Compatible with 'Children, School and Learning'
Compatible with Gear Up & Go
Compatible with AutoCleaner
Compatible with Animal Tab
Compatible with Work Tab
Compatible with RimHUD
Compatible with Numbers
Compatible with Achtung! --> Do disable the 'Rescue work priority column' if error in console bothers you
Compatible with Misc. Robots

Known issues:
- Ghouls are not supported since I did not buy the DLC
- Pawnmorpher mod is not supported
- Achtung "Rescue work priority" is ignored
- NOT compatible with [FSF] Complex Jobs

Official forum thread including change log
https://ludeon.com/forums/index.php?topic=26618.0

Github
https://github.com/voult2/BetterPawnControl

People feedback
"This mod has saved me a ton of aggravation when it comes to saving my animals during raids. I have an unrestricted (auto) policy during non-raids. When there's a raid I have another policy called "hide" and they go indoors. If it's an infestation I use another policy where my animals rally in a canyon and eat grass while I kill the bugs" by asquirrel

"My God, I do hate to have to restrict every single animal and pawn individually.. This is the answer to my prayers!" by FreyaMaluk

"Thanks for this, just alt-tabbed out of my game in exasperation to look for a mod that would do this - a heat wave hit for the second time in just a few days and I have to tell 25 guys to go put on dusters instead of standing outside in their jackets till they go insane" by sapling

Leave a comment with suggestions and please rate!

Credits:
Fluffy for all the help with Animal Tab integration!
Skyarkhangel for all the support with Combat Realism integration. Kudos for you!
Marnador for the logo font (it is available here[ludeon.com])
Lauri7x3 for german translation
Coldmoon for korean translation
debugzxcv for the patches optimisation
boundir for french translation
Proxyer for japanese translation
53N4 and Crusader for spanish translation
Dango998 for chinese simplified translation
delphin92 for russian translation
Ornament for pinpointing and fixing an annoying bug
muggenhor for AutoCleaner compatibility
Deno226 for v2.4 contributions and polish translation
TheLonerD for WorkTab inner priorities integation + Misc. Robots integration!! Kudos for you!
IonFrigate for french and chinese translation updates and 1.5 updates
DomBarber for Medical UI improvements + Atchung! compability fix
Popular Discussions View All (3)
329
May 20 @ 7:49pm
Possible bug reports
VouLT
36
Dec 21, 2023 @ 2:38pm
Suggestion
Ravenmaster [GB]
0
Jan 22 @ 11:13am
Error help
Johnny
1,246 Comments
XDelphi Jun 19 @ 3:49am 
Oh gosh, BPC and Complex Jobs incompatibility is very sad news indeed as choosing between the two is not something I hoped to do, BPC has been my rock since day one. I’ve just done an entire playthrough (5Y+) with them together with minimal issues in terms of policies for schedules/zones, general work tasks (priorities etc) though I have experienced some issues with resetting of drug types, food type etc which I managed to workaround by setting them in the pawn’s HUD menu instead (where it stuck). That said, I did add Complex Jobs into the mix a little later so SOME were setup in policies already, but I was constantly tweaking work types, priorities and schedules with no issue. I totally appreciate the devs decision to not look further into it (if they haven’t already and deemed it not viable) but hope that ^ issues are the extent of the incompatibility cause if so I can live with that for the many other benefits they bring.
大番薯之怒 Jun 18 @ 9:21am 
1.6~ Please
Pastafiend Jun 17 @ 11:16pm 
Please update for 1.6!
VouLT  [author] Jun 16 @ 2:22pm 
[FSF] Complex Jobs Mod added to the incompatibility list
VoiD Jun 8 @ 5:12pm 
It seems like it conflicts with all mods that expand the work tab, reseting all values when the tab is closed.
Phiolin Jun 6 @ 6:23am 
There is an issue between BPC and [FSF] Complex Jobs. Wenn BPC is active, job priorities will no longer be saved and will reset as soon as the panel is closed.
Disabling either BPC or [FSF] Complex Jobs resolves the issue. Would be great if this interaction can be fixed. :)
SFU|YortusMugwortus May 26 @ 6:17pm 
I deleted BPC and it all works now. I have too many mods to pinpoint the incompatibility.
VouLT  [author] May 25 @ 4:04am 
Those "tab stuck", or "reset", are very likely mod incompatibility with other mods. If are able to find which mod causes the error it would be great. Don't assume the error is triggered after the new mod is added.
SFU|YortusMugwortus May 24 @ 4:40pm 
Assign tab stuck open; all the other tabs open and close as intended.
BaloneyOs May 18 @ 6:56pm 
I experienced work priorities being occasionally randomly reset as well, but also many priorities become unchangable after that happens. Relaunching the game seems to fix the problem, but hard to tell what the cause is.