XCOM 2
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WOTC Weapon Adjustments
 
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File Size
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0.182 MB
Oct 16, 2018 @ 8:39pm
Oct 17, 2018 @ 6:28pm
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WOTC Weapon Adjustments

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In 1 collection by Alpha115
Alpha's Mod Collection
14 items
Description
OVERVIEW
This is a simple mod that I use to tweak weapons' stats. I mainly posted it here to show my little blance changes to some of the weapons.

FEATURES
All stats are configurable in the config file.
Swords have increased damage - from 4/5/7 to 4/6/8 (same damage as assault rifles.)
Beam sword and beam ripjack have 25% chance to stun in addition to the burning effect - a superior weapon should have a superior effect
Bullpups have a 5% crit chance and use the medium range table.
Auto Pistols now deal +1 more damage but have -1 armor pierce.
Added damage spread to the vector rifles e.g. a weapon with 4 damage will do 3-5 damage instead of 4-5.

The config file should be in the following location:
<Your Steam Install>
\steamapps\workshop\content\268500\1540982775\Config\XComGameData_WeaponData.ini

COMPATIBILITY
Should be compatible with any mod that doesn't modify the same ini entries.

You should be able to add/remove it mid campaign without problems.
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11 Comments
Alpha115  [author] Dec 12, 2018 @ 4:14pm 
1. bullpups damage is not the same as assualt rifles, bullpups have a 5% crit chance.
2. Swords ripjacks and templar gauntlets all have different damage ranges and are not all the same like that mod.
3. Vector rifles have slightly buffed damage but do not deal more damage that the assualt rifle of the same tier.
4. Auto pistols are different from that mod.
Alpha115  [author] Oct 17, 2018 @ 6:18pm 
Honestly you would need to edit the weapons UC file, and just add the magnetic tier stun status effect.
CommanderShepard153 Oct 17, 2018 @ 5:17pm 
On a more serious note, any way for me to add other mod swords like the afformentioned axe katana or mercenary plasma? Last question I swear.
CommanderShepard153 Oct 17, 2018 @ 5:15pm 
@Alpha115 Thanks for letting me know man.(Don't suppose I could convince you to add the Mercenary Plasma Sword to that at the very least?). I'm just kidding FYI, this stuff is great.
Alpha115  [author] Oct 17, 2018 @ 4:07pm 
@commanderShepard153 Alright let me answer your questions in order
1. The beam sword having stun only applies to the base game sword, and three tier customization swords.
2. No my mod does nothing to the spec ops knife
3. It will play fine with other mods because it only affects the vanilla beam sword.
CommanderShepard153 Oct 17, 2018 @ 7:13am 
Sorry more questions. How well does this play with utility slot sidearms, primary secondaries dual weilding and other weapon mods like the Katana, mercenary or TheAxeMod weapons?
CommanderShepard153 Oct 17, 2018 @ 6:37am 
Or the spec ops combat knives now that I think about it
CommanderShepard153 Oct 17, 2018 @ 6:37am 
Will the "beam sword gets burn and stun" apply to other weapons automatically, like the TLP weapons, TLP weapon skins mod, or the katana pack?
Alpha115  [author] Oct 17, 2018 @ 4:40am 
it mean when attacking an armored enemy you deal 1 less damage.