Mount & Blade: Warband

Mount & Blade: Warband

3,675 ratings
Diplomacy 4.litdum
20
7
25
5
29
17
16
4
7
13
6
3
11
10
9
4
5
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.029 GB
Sep 21, 2018 @ 10:08am
Feb 28, 2023 @ 10:41am
19 Change Notes ( view )

Subscribe to download
Diplomacy 4.litdum

Description

This is a complete overhaul for Mount & Blade Warband, with the best possible graphics, artificial intelligence(AI), animations, sounds, battle mechanics, scenes, tons of features, millions of bug fixes and many other improvements that I can't list them all here. In addition to all these, it's been also aimed to get the highest performance from the game. Although diplomacy is just one of tons of improvements and features in the mod, the mod's name is Diplomacy 4.litdum because I had started modding a few years ago with the diplomacy, which was my favorite feature at that time. Also, I like the name Diplomacy.
FEATURES:
  • Diplomacy
    I assume basic Diplomacy features are already known. Many of them are improved and fixed. Also many other features have been added. Some of them:
    • Diplomatic employees(chancellor, constable and chamberlain) differ based on the faction or culture you choose.
    • AutoSell, AutoBuy and AutoLoot have been fixed.
    • The options to rule kingdom when you're co-ruler(married to a pretender who has taken the throne) have been fixed and improved.
  • Formations & Field Battle AI
    This is new battle tactics, formations, orders and field battle AI, which I built on motomataru's Battle Tactics Kit. I had started to improve it to fix some bugs, but as a result, I have built a brand new artificial intelligence. Moreover, despite the AI that I've highly improved, it has now very little CPU usage and provides the maximum performance. I don't think this has been done any better for Warband so far!
  • Naval Battles, Sea Travel & Sea Trade
    This includes sea travel, sea battle, sea trade, sea quests etc.
    • If you have a ship in the town port, you can get some sea quests from the town's Guild Master.
    • You can loot trader ships or escort them for some money.
    • Highly improved sea battles:
      ►SHORT VIDEO: Naval Battle:
  • PreBattle Orders & Deployment
    This includes some new orders, AI additions, options such as having bodyguards and of course prebattle orders and deployment options.
    • Millions of bugs have been fixed.
    • Spearwall order and spear bracing for the player have been fixed and improved.(The new spearwall AI is already mentioned above.)
    • Weapon orders are persistent until the troops are ordered otherwise.
    • Real Deployment Phase has been added, which allows you to position your troops on the field before the battle:
      ►SHORT VIDEO: PreBattle Orders & Deployment:
  • New Sieges & Siege AI
    Sieges have been improved and a new siege AI has been created. The AI is basically that attacker(besieger) archers decide whether to stand on the ground and fire or attack the walls, based on the current strength and position of the defenders, instead of attacking the walls directly.
    • Defender archers are a bit more effective, so it's a little more difficult to conquer a castle/town.
    • A new siege tower has been added.
    • Defender archers use flaming arrows.
  • Freelancer
    This allows you to enlist in a lord's army as his soldier.
    • Millions of bugs have been fixed.
    • It's become much more enjoyable with the new battle tactics AI.
    • You will get payment for each enemy that you beat while in the army based on their levels.
    • If you don't give back all the equipments you've taken, while the promotion or leaving the army, you'll be fired from the army as a thief. So, be sure you haven't sold or thrown out these equipments.
  • New Castles
    Castles now have their own economy so castle incomes are much more reasonable and not depending on only it's bounded village.
    • All castles have farms, houses, animals etc. in their courtyards and people living in.
    • Some quests are available from the Town Elders in castles.
    • You can buy supplies from the castles as well.
  • Tournament Play Enhancement
    This is a brand new and detaily improved tournament gameplay, which changes the system for winning tournaments from "being the last man standing" to "earning the highest score".
    • Billions of bugs have been fixed.
    • Participants skills have been fixed to reasonable levels. Focused on competition in scoring rather than too strong participants. So tournaments have been made much more enjoyable.
    • Ranking display have real portraits of participants.
    • New, cultural and differentiate tournament equipments.
  • New Kingdom AI & Inheritance System
    Kingdom AI has improved so that kingdoms are more stable. At least until the player advance enough to get involved in the things.
    • If a fief is a lord's starting land, the lord or his family has advantage to be granted this fief after it's gained back by their kingdom.(Inheritance System)
    • Marshals are replaced a little less frequently.
    • Kingdoms attach more importance to their original territory.
  • Custom Banner
    You can create your banner with very detailed options.
  • Item Improvement
    Weapons, armors and horses can be improved by speaking with the town merchants.
  • New Feasts
    New animations, foods and drinks for the lords and ladies who joined the feast.
  • Auxiliary Player in Battle (Bodysliding)
    You can control another soldier in your party to continue the battle after you were knocked out.
  • Lords Changing Factions
    You can turn off changing factions/defection for vassals on "Diplomacy 4.litdum preferences".
  • Lords Changing Cultures
    This allows the lords to use their new kingdom's culture while recruiting for their army after defection. You can enable it on "Diplomacy 4.litdum preferences".
  • Maximum Battle Size has been increased to 450
  • All the scenes have been overhauled to be unique
  • Bridge Battles
  • Pausing at enemies on fast travel
  • Adding troops to garrison from parties accompanying player
  • New Combat Animations
  • Overhead spear thrust
  • Ethnic faces
  • New blood and sound effects
  • Balanced kingdom strenghs
  • Darkness proplem has been solved
  • and millions more features, improvements and fixes that I don't even remember...



For More Detailed Description:

➜Türkçe Forum:[forums.taleworlds.com]

➜English Forum:[forums.taleworlds.com]



➜OPTIONAL FILES: DirectX7, Unreadable Texts, Native Combat Animations, v0.3 Female Faces:



Popular Discussions View All (53)
170
Oct 27 @ 1:50am
PINNED: Bug Reports
litdum
11
Aug 9 @ 9:29am
V1.7 UPDATE HAS BEEN RELEASED! (28.02.2023)
litdum
25
Jan 22, 2023 @ 9:34pm
PINNED: Unreadable texts problem[Solution]
litdum
1,088 Comments
RATATIN GAMING! Nov 15 @ 7:43am 
es muy bello, lo disfruto mucho :warband:
kondrat.kowalski Nov 13 @ 12:06pm 
and after dead bot don't fall he stand
kondrat.kowalski Nov 13 @ 12:01pm 
warbaand+ good mod
Legosys Nov 7 @ 12:58pm 
Does this mod work with prophecy of pendor?
johnson Nov 4 @ 11:53am 
This mod makes the right swing seem like an up swing for no reason lol, dont change whats already perfect.
arakasjm Nov 3 @ 9:58pm 
love the mod, but have a question. is there a way to reduce the tax inefficiency penalty? or is that just a check against the player once they start expanding? thanks!
Kaanos Oct 31 @ 9:05am 
I wish we had a custom kingdom army creation
Kvatch Oct 29 @ 1:16am 
Really great mod, I love all the changes to battle AI the battles flow like a push pull great fun, however the biggest issues I find are siege towers in some citys/ castles and the party sizes.
AfricanWarlord Oct 28 @ 1:01pm 
Barely even touched this and it looks amazing. Very excited holy cow
Sprattus sprattus Oct 23 @ 4:33am 
Does this modpack make it so that companions will return to my party after we lose and are taken prisoner? I don't like how in native i have to search numerous taverns to recruit them again.