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I'm a bit busy making stuff for another game, but will definitely keep this in mind for something to come back and try when I have the time.
Cheers!
Why not give them two "Tier 3" Capacities(Like Industry Efficiency 3+Army Boost 3)? This increases their powerlevel without messing up the initial design philosophy or the AI.
Furthermore, I feel it is really... rare to see the Cultist with two gov skills. That might be fine, cause he is arguably the strongest gov in game - but that's arguable.