ENDLESS™ Legend

ENDLESS™ Legend

54 ratings
Vanilla Hero Rebalance
   
Award
Favorite
Favorited
Unfavorite
TYPE: Extension
CONTENT: Balance, Heroes
Tags: UGC
File Size
Posted
Updated
260.440 KB
Sep 11, 2018 @ 1:48pm
Feb 26, 2019 @ 1:41am
3 Change Notes ( view )

Subscribe to download
Vanilla Hero Rebalance

Description
Warning: This mod does make the game slightly harder for human players (reasons described below)

This mod rebalances the vanilla heroes to match their designated functions better.

Many of the vanilla heroes are of extremely limited use, while others are extremely useful. If you get access to one of the powerful heroes, you're at a major advantage. If you do not get access to these heroes before your opponents do, you are at a severe disadvantage. Additionally, the AI is programmed to use and spec its heroes in particular ways according to the internal files. Unfortunately, these internal rules often pay little attention to the heroes' real capabilities. For example: the Broken Lords governor with two points in the Army Defence skill, and only one point in the Dust Focus skill; the Necrophage governor with two points in Army Defence and one point in Industry Boost; the Roving Clans balanced hero with better army-leading skills than the Roving Clan generals; The Allayi balanced hero who was as capable a general as the Allayi generals *and* as competent a governor as the Allayi governors; the Morgrawr general who is better at governing than leading armies...

This mod has two major functions: to reduce the range in usefulness of the heroes (variation around the power curve), so that the "worst" and "best" heroes are not as far apart in usefulness any more. In addition, this mod makes the heroes' skills match the functionality the AI expects them to have, and in the process makes a lot of them more useful.

This mod makes a lot of the heroes more useful to a greater or lesser extent, quite a few heroes have been left untouched, and a few heroes have been made weaker. This means that there are no more semi-useless heroes, that you're no longer stuck with a selection of quacks while your opponents are fielding the best heroes in the game just because they were luckier than you, and that the AI will actually be using heroes for what they're good at. Well, I can't promise the last one without rewriting the AI, but this mod seems to help that happen a lot more.

This also rebalances the quest-spawned heroes following the above principles, which in general makes them a bit more challenging than they previously were; some quest heroes had 0 points in any skills!

This mod has a companion mod in Heroes of Auriga [https://steamcommunity.com/sharedfiles/filedetails/?id=1481582999] and follows the same general design principles of that mod, however the changes made here are very conservative compared to the more colourful hero skill choices implemented in Heroes of Auriga. The two mods are complimentary.

This mod also has a companion mod in Vanilla Hero Labels [https://steamcommunity.com/sharedfiles/filedetails/?id=1509793552], which marks all the vanilla heroes with tags indicating their intended use: [Gen]erals, [Gov]ernors, [Ver]satile heroes , and [Spy]es. If you use that mod without using this one, you'll see just how poorly some of the heroes actually match their designated functions.

43 Comments
MelodyFunction Dec 25, 2022 @ 3:40am 
It'd be nice if more Morgawr heroes would have Fast Learner 2. Arguably, the Morgawr Hero with Fast Learner is the best admiral, general AND governor at present and.. tbh, I think the rest are just more or less underpowered.
Corrupted Slime Nov 4, 2022 @ 10:26am 
nice mod, I buffed versatile heroes
Kaiver May 11, 2022 @ 7:37am 
Vacuity, сan you provide a complete list of what has been changed by this mod?
RankMayor Feb 16, 2021 @ 6:27am 
I haven't tried it yet but I like good balance game play. Side note though, does anyone find it odd that the defence command in combat is regarded as pointless or useless? I've tried looking for a mod that makes it at least do something, boosts defence, attack in place, anything. The word is that it just makes your units run around lol, aimlessly. What were they thinking?
MelodyFunction Jan 13, 2020 @ 11:55am 
Nicey. Always happy to see an idea resonate ^-^
Vacuity  [author] Jan 13, 2020 @ 1:22am 
Considering how useless they still are even with this rebalance, that may be a good idea.
I'm a bit busy making stuff for another game, but will definitely keep this in mind for something to come back and try when I have the time.
Cheers!
MelodyFunction Jan 13, 2020 @ 12:44am 
I had an idea you might wanna implement into your mod regarding versatile heroes:

Why not give them two "Tier 3" Capacities(Like Industry Efficiency 3+Army Boost 3)? This increases their powerlevel without messing up the initial design philosophy or the AI.
MelodyFunction Dec 31, 2019 @ 11:23am 
Hmm... Overall, my main gripes are really just the sheer amount of versatile heroes more or less diluting the pool too much. In my view, versatile heroes are basically crap. There is only a single hero with a versatile ability - the Morgawr Hero with Fast Learner, too.

Furthermore, I feel it is really... rare to see the Cultist with two gov skills. That might be fine, cause he is arguably the strongest gov in game - but that's arguable.
Vacuity  [author] Dec 31, 2019 @ 4:12am 
I'm open to discussion regarding design and balance. If you have any other questions or suggestions, come back and talk to me about it. I have reasons for my design decisions which I'm generally always happy to explain, but the goal is to make things better, not just assert dominance in the comments section.
MelodyFunction Dec 31, 2019 @ 2:46am 
Thanks for the answer. I agree with your points... and well, having more heroes would probably work well enough, so I''ll check that mod.