124 ratings
Light Borders
File Size
0.005 MB
Sep 7 @ 4:09pm
Sep 26 @ 11:39am
7 Change Notes ( view )

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Light Borders

In 1 collection by Agamidae
Elegant Galaxy
8 items
Makes borders more transparent and thin.

The mod also:
- removes star pins
- slightly raises borders (tell me if you don't like it)
- doesn't highlght borders under nebulas

I rely on galaxy_dust.shader to make the borders brighter. This means in the darker areas of the galaxy they will also be darker. I'll try to instead use borders.fxh for this but I haven't figured how yet.

Recommended to use with other mods from Elegant Galaxy collection.
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Mysterius Nov 13 @ 7:41am 
Nevermind, found it. I opened the mod .zip file and edited border.shader like so :
At line 245, replace vColor.a *= 0; with vColor.a *= 0.2f;
Mysterius Nov 13 @ 7:31am 
Hello! Is there a way to restore star pins on my side? I really don't like it without star pins, it seems your systems are not correctly aligned with your borders and that annoys me a lot ^^'.
ᴇʟᴅᴇʀ ᴡᴏʟғ Oct 22 @ 8:44am 
Maybe it would be possible to add this as a separate map mode?
ᴇʟᴅᴇʀ ᴡᴏʟғ Oct 22 @ 8:41am 
This would be amazing mod if it wasn't so hard to tell empire colours apart on the map. Especially with more map modes mod and 180 colours mod
The New Meta™ Sep 30 @ 8:02pm 
Strange, because I disabled this mod and suddenly the borders appeared for me. I dunno, maybe its a mod im using.
Agamidae  [author] Sep 30 @ 4:33pm 
@The New Meta™ Borders have always been invisible in the L-cluster.
Vanilla, absolutely no mods:
The New Meta™ Sep 29 @ 8:22pm 
Borders in the L Cluster are invisible. Possible mod conflict?
gerardx17 Sep 26 @ 5:51am 
Besides the fact that the field color is a little too transparent, this is the border mod I like the most as of now because it allows seeing the map details better. Of course, it makes it harder to distinguish which area is yours now and which isn't, but still better than the original.
Punished Drumpf Sep 25 @ 12:32am 
Could have something to do with Stellaris' automatic colour variance to differentiate empires on the map in the base game, as in vanilla there technically aren't enough colours to create a diverse colour pallete, so the game just modifies the shades of civilisations if there are four empires using red, so they don't all look the same.

I guess with Spectra because that function isn't used to all the other colours added it sometimes makes really weird mistakes?
Agamidae  [author] Sep 16 @ 9:44am 
sorry, I was sick yesterday and messed up a few things