Divinity: Original Sin 2

Divinity: Original Sin 2

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Equipment Sets - Definitive Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
318.981 KB
Aug 31, 2018 @ 3:46pm
May 9, 2023 @ 8:07pm
12 Change Notes ( view )

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Equipment Sets - Definitive Edition

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
26 items
Description
Equipment Sets adds the ability to save equipment loadouts, and switch between them quickly.



Also has support for the Naming Wizard mod to enable the ability to name your sets.

PSA
Open the Equipment Sets menu once to run through a quick setup, which includes giving you all the set switching skills. You can access this menu from the LeaderLib mod menu (use the Open Mod Menu skill).

Ease-of-Use
Equipment sets can be switched to quickly either with a set skill, or a set item.

Selecting a set that has not been saved will save your current equipment to that set.

[gfycat.com]

Selecting a set you already have equipped will unequip that set.

[gfycat.com]

Automatic Set Item Management
When switching or unequipping sets, the previously equipped set will store its equipment into its "Set Backpack".

[gfycat.com]

This option can be disabled in the settings menu.

Set Naming
Equipment Sets comes with Naming Wizard integration, allowing you to name your sets if the Naming Wizard mod is active.

[gfycat.com]

[gfycat.com]

Set names are displayed both in the set manager menu and in-game (as status messages).

Settings
Settings can be changed in the Equipment Sets menu, letting you customize your experience.

Some of these settings are:
Auto-Saving
  • By default, when a set is equipped, newly equipped items will be saved to that set. This can be disabled.

Empty Slot Preservation
  • The ability to save empty slots as part of the set can be enabled, for situations when would want a slot to stay empty (using a one handed weapon with your other hand empty).

LeaderLib Dependency
Equipment Sets requires LeaderLib - Definitive Edition, a library mod that provides additional functionality to all my mods. Be sure to grab it before using Equipment Sets.

Links

Credits:

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

All coffee goes toward fueling my modding efforts. Thanks!
27 Comments
RunYouCleverBoy Jan 8 @ 1:54am 
is someone can make same mod for BG3?
Firkin Jun 9, 2023 @ 6:43am 
seems like there's a problem with switching from dual wielding (in my case, daggers) to 1 two handed weapon (in my case, a bow). The mod keeps the offhand weapon instead of replacing it with the new one.
guthron May 10, 2023 @ 12:17am 
whoa nice
LaughingLeader  [author] May 9, 2023 @ 8:16pm 
Should be working now, as of 1.0.3.0, and LeaderLib 1.7.31.7.

The issue specifically turned out to be if the extender was enabled, then some very old scripts in LeaderLib were disabled, which inadvertently prevented set items from equipping, due to a timer not starting.

Not sure when that broke exactly, but it unfortunately went unnoticed for a while. Sorry about that!
ArnieKuma Jan 10, 2022 @ 9:23pm 
Still not working
guthron Oct 31, 2021 @ 2:57pm 
Sad this is such a needed mod. I change sets all the time, especially in low team member runs.
Alpe Jul 26, 2021 @ 8:33am 
Sadly, not working.
guthron Jun 21, 2021 @ 12:14am 
Confirming this still doesn't work. Removing sets works. Equipping just plays animation then nothing happens.
「Science」 Nov 7, 2020 @ 6:34pm 
Does this even work? I've tried and gotten 1 set to work and then switched to set 2 and it borked set 1 and set 2.
Ryskar Oct 21, 2020 @ 12:01pm 
It worked for me before, but yeah, I can't get it to function now.