Total War: WARHAMMER

Total War: WARHAMMER

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Imperial Guard
   
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Tags: mod, Units
File Size
Posted
Updated
61.588 MB
Aug 18, 2018 @ 10:21am
Oct 7, 2018 @ 1:50pm
4 Change Notes ( view )

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Imperial Guard

In 1 collection by Nox
Nox's Total War: Warhammer Mods
10 items
Description
Welcome everyone!
This mod adds the "Imperial Guard" unit to the Empire faction. I wanted to make this unit for a long time and now i finally managed to create it the way i envisioned it. This unit is how i imagine a fictional imperial guard regiment for the empire would look like. It is not based on any lore material, however i did try to fit it into the lore as good as possible.

I hope you enjoy this mod but i welcome any constructive feedback so that i know what's good and where things could be improved.


1. General Description:

This mod adds a new unit to the Empire of Man:

Imperial Guard

"The Imperial Guard of Reikland is recruited directly from the most elite knights of the Reiksguard Order. They only leave their garrison at Altdorf during the most dire times and usually serve as bodyguard to their emperor in great battles however there are some known cases when the emperor sent them to fight alongside another army as a sign of his personal support. Their ornamented armour and blood red capes can easily be spotted on the battlefield and serve as a beacon of inspiration to nearby troops. "

Pros:
  • Inspirational Aura to encourage and strenghten allied troops
  • Exceptional defense due to their full plate armour and shields
  • Exceptional combat skills
  • Superb moral due to their discipline, excellent training and acompanying officer
Cons:
  • Can only be recruited at the imperial palace in Altdorf
  • Vulnerable to armour piercing weapons
  • Very high costs and upkeep because they need expensive equipment and training
  • Only 3 Regiments available

Recruitment:
They can be recruited at the rank 5 Capital Building in Altdorf. Additionally an Armoury is required to be able to forge their weapons and armour.


2. Base Stats:

Their base stats are as follows:
  • Unit Skills:
    • Presence of the Imperial Guard:
      • Passive Aura
      • Range 250m
      • Adds +15% Leadership, +3% Melee Attack, +3% Melee Defense, +3% Melee Damage, +3% Ranged Damage to allied Troops in range
  • Stats:
    • Ultra Unit Size: 100
    • Cap: 3 Regiments
    • HP: 8700
    • Armour: 120 (Shielded 55%)
    • Leadership: 95
    • Speed: 31
    • Melee Attack: 55
    • Melee Defense: 62
    • Weapon Strength: 47 (35 normal + 12 AP)
    • Charge Bonus: 25
  • Costs:
    • Cost: 2500
    • Upkeep: 525
  • Attributes:
    • Hide in forests
    • Charge Reflect
    • Encourage


3. Technology and Skills:

The unit is fully integrated into existing technologies and lord skills. They will benefit from the following skills and technologies:

  • Technology:
    • State Troop Sergeants
    • State Troop Standards
    • State Troop Musicians
    • State-Issued Infantry Armour
    • State-Issued Weapons
    • Draft Irregulars
    • Knightly Preceptors
    • The Inner Circle
    • Full Plate Mail
  • Lord Skills:
    • Best of the Empire (Karl Franz)
    • Imperial Special Forces 1/2 (Karl Franz)
    • Honest Steel 1/2/3 (All Lords)
    • Emperor's Finest 1/2/3 (All Lords)


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My other Mods:

I hope you enjoy using this mod. If you do, then there is more to discover!

You can find all of my mods for Total War Warhammer 1 in this collection:
-> Nox's Total War - Warhammer Mods

Or have a look at my "Grand Order of the Reiksguard" series over here:
-> Grand Order of the Reiksguard


32 Comments
MadFish Jul 10, 2023 @ 1:36am 
Work on TWWH3 ?
Tong_IC Aug 5, 2019 @ 11:42am 
Hey in next update please plus it to max 4
Nox  [author] Jan 28, 2019 @ 1:20am 
Hey Kokuryuu, the name of the pack file for this mod should be sl_emp_imperial_guard_wh1.pack
BlackDragon Jan 27, 2019 @ 8:14pm 
What is your mod name in the pack file manager? I want to change some stats but i can't found it
matius Dec 6, 2018 @ 8:47pm 
can you please make them into a general unit
Nox  [author] Oct 26, 2018 @ 4:11pm 
yes, unfortunately i still haven't been able to turn the steam tank into a proper baneblade so far :(
The Sun in Rags Oct 26, 2018 @ 2:35pm 
0/10 no baneblades
xPaulo Sep 22, 2018 @ 11:29am 
nice
Captain General Kitten [FR] Sep 9, 2018 @ 8:21am 
Tried it and it is indeed fixed, good job !
Nox  [author] Sep 9, 2018 @ 3:18am 
Hey Guys, the missing heads issue should be solved now. I was caused when they were used in combination with certain other mods.

The issue was that those mods did overwrite some vanilla texture files of the original reiksguard head model which i still used since i only had to edit certain layers. Now they also use their own copy of those files to prevent this from happening again^^