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The issue was that those mods did overwrite some vanilla texture files of the original reiksguard head model which i still used since i only had to edit certain layers. Now they also use their own copy of those files to prevent this from happening again^^
It does not seem to be a common issue and i never experienced missing heads on them regardless if i tested them as sole mod enabled or together with some other mods i'm using. I did obviously make a new id for their helmet model so there should not be any conflicts with other mods anyway. That's why i'm still at a loss how their head could be missing :(
I wish i could at least replicate the issue because then i could fix it.
I will update it of course as soon as i find out what could be causing this.
(I guess)
Personally i value choice so i will also continue to release new units as standalone mods for those who only want to use some of them.
The only other reason i can think of right now would be that it is caused by some combination of graphics settings in combination with the new textures. Can you tell me which settings you are using? During tests they worked on multiple settings but i couldn't test all combinations^^
I will then look into it this evening.