XCOM 2
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[WoTC] Advent Custodians Standalone
   
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Aug 17, 2018 @ 6:31pm
Aug 22, 2018 @ 1:07am
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[WoTC] Advent Custodians Standalone

Description
This mod adds two new Advent enemies, the Advent Custodian and the Advent Custodian Master. These Advent use Shotguns, Pistols, Rifles, an extremely powerful melee Gauntlet Weapon and a long range Cluster Rocket.

WHAT IS IN THIS MOD:

  • 2 New Advent Enemies.

INFO:

Advent Custodian

Advent Custodians are slow, with very high HP and armor values, they cannot utilize cover. Custodians will attempt to get within melee range of your soldiers, firing their pistol and Shotgun as they approach, if they get within melee range they will try and utilize their gauntlet weapon, the gauntlet has very high aim and very high damage(20 damage) so it is in your best interest to stay far away from them.
They will show up at "Tier 3" starting at Force Level 16(that is after Andromedons).

Advent Custodian Master

Similar to the normal Advent Custodian, Masters utilize an Assault Rifle instead of a Shotgun and Pistol combo. Like the normal Custodians they too utilize the same Destroyer Gauntlet, however they also utilize a long range artillery back-mounted Rocket Launcher, this Rocket launcher has 2 charges and a cooldown of 2 turns, it doesn't deal much damage(4 damage), but it bypasses all armor(doesn't shred it however).
Custodian Masters have Blast Padding, because really, if you have 4 giant rocket launchers strapped to your back you probably should have Blast Padding.
They also show up at Force Level 16 just like the normal Custodians.


KNOWN ISSUES:

None at the moment.

COMPATIBILITY:

Usually i say "it should be compatible with everything", but then it turns out it isn't, so if you find any compatibility issues let me know.

TO DO LIST:

Like with my Pathfinder mod, this is part 1 of several, this time instead of making a big mod that i just split into pieces, i figured it was better to make individual mods that i merge into a "pack" at the end. So this is part 1. The to-do list is thus:

Exalted Custodians, i plan to make them more distinct than the Exalted Pathfinders were, so they will come separately, depending on the feedback i get from them they may or may not be implemented in the final pack.
Cosmetics, frankly i think this armor would look pretty stupid on Xcom soldiers, i've also been told it looks stupid on Advent but that's fine. So Cosmetics will be coming at a later date, could be next week, could be who knows when? But they will come.
"Xcom Items", like with the Pathfinder mod i want you to get something out of killing these dudes, right now nothing is set in stone but i'm leaning towards a "Tier 3.5 Heavy Armor" that comes with Shield, Gauntlet and Rockets.
Random Extra stuff, i didn't bother to make a Sit-rep or Chosen Summon ability or any of that fancy stuff for this mod, but i'll probably throw that in at the end when all the parts are finished.

FAQ:

Vanilla Version?

Never.

Do i need to start a new campaign for these dudes?

Probably not, but truth be told i'm not sure. Sorry!


PERMISSIONS:

You are free to use anything and everything in this mod for your own mods and/or purposes, in fact not only are you allowed, i encourage you to do it.

PATREON:

If you wish to keep up with early previews, updates or simply wish to support me in someway i have set up a Patreon.

https://www.patreon.com/Claus

Thanks, and hope you enjoy, i might have gone a bit too far with the health values and armor and balance stuff in general for these dudes, so make sure to let me know if they are too hard or too easy or whatever.
As always make sure you post any issues you find in the Bug Report discussion.
Popular Discussions View All (4)
4
Dec 13, 2022 @ 8:45am
Post your Custodian sightings (pictures)
Gguy
1
Apr 13, 2020 @ 12:00pm
PINNED: Bug Reporting Thread
Claus
0
Nov 14, 2023 @ 9:23am
Russian Translation
imperfect_Prefect
137 Comments
Wyqkrn May 9 @ 10:35pm 
Would be hell if my soldiers were vanilla, but these guys are perfect punching bags for modded-out-the-wazoo brigadiers
imperfect_Prefect Nov 14, 2023 @ 10:37am 
And don’t let them get closer than 7-8 tiles; as the distance decreases, they get large bonuses to accuracy - even high cover will not save you.)
imperfect_Prefect Nov 13, 2023 @ 3:07pm 
Great guys.) When meeting them, it’s useful to have 1-2 flashbang grenades with you.
NOBUNAGA_BLACK May 20, 2023 @ 5:48pm 
Can we make our own, than maybe it would be a bit more. Would love to have this guy on my team lol
zin Apr 8, 2023 @ 11:47am 
Is this from a particular mod since it’s called ‘Standalone’? Is this in A Better ADVENT: WotC?
BlueSoD Jul 3, 2022 @ 2:40pm 
pro tip for anyone struggling; Psi Ops. Custodians have mediocre will and Insanity will almost always be effective on them. If you play with LW or RPGO, or just really like arc blades, you can also attempt to stun them with arc throwers.

As for actual strategies, sharpshooters and grenadiers are pretty effective against them. Shred their armor with a grenadier, then quickscope them with a sharpshooter and you can take them out in 1-2 turns. Overall, just DO NOT GET CLOSE TO THEM.
(note: I play with RPGO and haven't played vanilla for a very long time. take my advice with a grain of salt)
Darkswirl Apr 10, 2022 @ 5:25pm 
My only complaint is that they're so difficult to hit for no reason. Thankfully it's easy to tweak their files. I removed their defense, doubled their armor, and gave them a sprinkle more mobility so they're sort of like a mix between Stun Lancer and normal Trooper.
hunt showdown hoedown Mar 18, 2022 @ 10:43pm 
These are too strong for vanilla classes, but they work well with Proficiency Classes. For people complaining about them having no weaknesses, they're super tanky and can oneshot at point-blank range, but they're slow and have low aim. If you kite away from them or put some status effects on them they're very counterable.
Chef Tonberry Jun 19, 2021 @ 3:54pm 
These guys have no weaknesses in a game that revolves around exploiting weaknesses, to clarify, staying far away and spending 3 turns to kill these guys is not considered a weakness in a time sensitive game.
DemonAzgrael Jun 14, 2021 @ 4:23am 
Too OP IMO. Took out 2 of soldiers who were in end-game gear already. The first one was shot with a free pistol (?) through full cover, then finished off with their main weapon.