RimWorld

RimWorld

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Archotech Expanded Prosthetics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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609.816 KB
Aug 5, 2018 @ 10:40pm
Jun 13 @ 11:59pm
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Archotech Expanded Prosthetics

Description
Expands on the Archotech Bionics introduced in 1.0

This mod is rather old, as to being one of the newer 1.0 mods, and hasn't been updated in about a year or so. Anyone who has a problem with it, I can help with minor things, but this mod is no longer being worked on. Anyone who wishes to continue the mod with their own ideas and ambitions can do so if they send me a message first. Thanks, -Teok

This is JUST the prosthetics from my Archotech Expanded mod, for all those who were asking.

Heres the original link:
Archotech Expanded

Each part in the mod is the equivalent of Archotech or better. Here's a detailed list of every abnormal item.
  • The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs.

  • The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms.

  • The Archotech Obliterator is an alternative to the death claw, where it deals fast consecutive blunt hits rather than 1 high powered claw attack. This is especially useful for capturing prisoners.

  • The Archotech Death Claw is a high powered Power claw, basically. For the Archotech. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneously.

  • The Archotech Brain Melder is a better pain stopper and joy giver. It increases consciousness, removes pain, gives joy and heals scars on the brain. It's incredibly useful for any situation.

  • The Archotech Membrane is a thin layer of archites which covers the entire body like a second skin. It provides incredible protection.

  • The Archotech Regeneration Matrix is a rapid regeneration implant installed in the torso, connecting your body to a distant and powerful archotech engine. Wounds heal incredibly quickly, though it is legendarily expensive.

Since this is JUST the Archotech Prosthetics, there will be no way to craft or research these ever. If you want to, use the main mod when it's updated in the future.
Popular Discussions View All (2)
4
May 30, 2023 @ 3:29pm
How do I gain the ability to craft prosthetics and implants?
Todokoro
1
Jan 3, 2020 @ 7:52am
Rarity of Advanced Archotechs?
sex_defender
178 Comments
Nordom Sep 3 @ 7:37pm 
I just noticed I cannot wear boots with Advance archotech legs. It states I am missing body parts despite having two of the legs on my pawn.
Bardez Sep 2 @ 7:48am 
I'm getting a few errors that appear to be conflicts with recycling:


Config error in ArchotechObliterator: has a recipeMaker but no costList or costStuffCount.
Config error in ArchotechObliterator: is smeltable but does not give anything for smelting.
Config error in ArchotechDeathClaw: has a recipeMaker but no costList or costStuffCount.
Config error in ArchotechDeathClaw: is smeltable but does not give anything for smelting.


This is the only mod from which I am seeing such errors.

Is there a GitHub repo I can submit PRs to?
FotisP68n Aug 28 @ 8:26am 
is this compatible with FSF advanced bionics?
D3K43 Jul 20 @ 5:14pm 
Well I just have vivid memories of a pawn with dual Obliterators wailing on a Centipede for like 10 minutes and not being able to kill it despite its multiple debilitating injuries.
Teok  [author] Jul 20 @ 5:03pm 
I've never played with CE so I wouldn't know what change would cause this but I assume the low damage is enough to disrupt but never reaches a threshold for fatal damage
D3K43 Jul 20 @ 1:56pm 
Obliterater can't kill heavily-armored Mechanoids though, that's something I've observed. At least not with CE. It can disable and heavily damage them, but seemingly can't kill them.
Teok  [author] Jul 20 @ 1:01am 
Obliterator is very strong, yes
Greev Jul 19 @ 7:03pm 
Upon further investigation it seems the culprit is the obliterator, 2 death claws puts him at a DPS of a much more reasonable 82 with a cooldown of .5s.
Greev Jul 19 @ 7:00pm 
So I added an archotech death claw and an obliterator to my melee pawn and he now has a DPS stat of 676. Melee attack cooldown on said pawn is .02s. Was just wanting to confirm if this is intended behavior or not.
Teok  [author] May 23 @ 7:20pm 
Sorry everyone for the delay. I've figured out what's caused the issue and have resolved it. I tested it out and it seems like everything works