Torchlight II

Torchlight II

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Difficulty and Rewards Rebalance (v.13)
   
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Aug 5, 2018 @ 10:39am
Aug 15, 2018 @ 1:24pm
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Difficulty and Rewards Rebalance (v.13)

Description
Rebalance of Rewards and Monster Health based on Difficulty.

Personally playing this together with Unearthed Arcana and there are no file conflicts at all.
Can be used with any mod that does not also alter the values listed below.

Idea and Goal for the Modification:
Create an environment where all difficulties fill a spot for your solo play or for your gaming group.
As drops cannot be altered for varying difficulties the idea is that all difficulties fill a spot using other measures.
Difficulties should not be trivial.

Baseline for gameplay is NORMAL, monster have increased HP pools to account for less armor and damage compared to Veteran and Elite.
CASUAL is meant for progress and to hunt for Items, XP/GOLD/FAME gains are lowered.
VETERAN and ELITE are goals to achieve when you believe you have sufficient strength, reward is higher gold, XP and FAME gain.

A Death Penalty has been introduced to discourage zerging.

Multiplayer is where the most fun is, a BOSS in Elite will put up quite a fight...

----CHANGES----
Default Values listed in ()

::::::::Gold Gain::::::::
CASUAL x0.3
1 = 1.3 (4.5) | 105 = 18.5 (61.9)
NORMAL x1
1 = 3.7 (3.7) | 105 = 51.6 (51.6)
VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)
ELITE x3
1 = 11.1 (3.7) | 105 = 154.8 (51.6)

::::::::Champion Monster Health::::::::
CASUAL x8
1 = 264 (33) | 105 = 233016 (29127)
NORMAL x7.5
1 = 375 (50) | 105 = 330997 (44133)
VETERAN x7
1 = 770 (110) | 105 = 494494 (70642)
ELITE x6.5
1 = 1118 (172) | 105 = 649811 (99971)

::::::::Monster Health::::::::
CASUAL x7
1 = 49 (7) | 105 = 44618 (6374)
NORMAL x6
1 = 66 (11) | 105 = 58842 (9807)
VETERAN x5
1 = 165 (33) | 105 = 81475 (16295)
ELITE x4
1 = 236 (59) | 105 = 115884 (28971)

::::::::Champion Monster Damage::::::::
CASUAL x1.2
1 = 10 (9) | 105 = 4232 (3527)
NORMAL 1.4
1 = 21 (15) | 105 = 7481 (5344)
VETERAN x1.1
1 = 26 (24) | 105 = 9405 (8550)
ELITE x1
1 = 30 (30) | 105 = 10688 (10688)

::::::::Monster Damage::::::::
CASUAL x1.2
1 = 9 (7) | 105 = 3206(2672)
NORMAL x1.6
1 = 16(10) | 105 = 5699(3562)
VETERAN x1.2
1 = 21(18) | 105 = 7695(6413)
ELITE x1
1 = 26 (26) | 105 = 9512 (9512)

::::::::Fame Gain::::::::
CASUAL x0.3
1 = 45 (150) | 105 = 513 (1710)
NORMAL x1
1 = 150 (150) | 105 = 1710 (1710)
VETERAN x2
1 = 300 (150) | 105 = 3420 (1710)
ELITE x3
1 = 450 (150) | 105 = 5130 (1710)

::::::::Experience Gain Champion Monster::::::::
CASUAL x0.3
1 = 150 (500) | 105 = 1710 (5700)
NORMAL x1
1 = 500 (500) | 105 = 5700 (5700)
VETERAN x2
1 = 1000 (500) | 105 = 11400 (5700)
ELITE x3
1 = 1500 (500) | 105 = 17100 (5700)

::::::::Experience Gain Monster::::::::
CASUAL x0.3
1 = 30 (100) | 105 = 342 (1140)
NORMAL x1
1 = 100 (100) | 105 = 1140 (1140)
VETERAN x1.2
1 = 120 (100) | 105 = 1368 (1140)
ELITE x1.45
1 = 145 (100) | 105 = 1653 (1140)

::::::::Player Vitality Bonus per Vitality Point::::::::
If you disable this mod the character will 'revert' to the default value, so there is no risk with using this to see if you like it.
x1.5 amount of HP gain per Vitality Point.

::::::::Player Armor Bonus per Vitality Point::::::::
If you disable this mod the character will 'revert' to the default value, so there is no risk with using this to see if you like it.
x2.5 amount of bonus % armor per vitality point.

::::::::Death Penalty::::::::
Resurrect in Place: 40% Gold, 15% XP, 5% Fame
Resurrect in Dungeon: 25% Gold, 10% XP, 5% Fame
Ressurect in Town: 15% Gold, 5% XP, 5% Fame

--------Resurrect Files altered---
RES_IN_DUNGEON - RES_IN_PLACE - RES_IN_TOWN

--------Stat Files altered--------
GoldDrop_Easy - GoldDrop
GoldDrop_Hard - GoldDrop_VeryHard
Health_ChampionMonster_bylevel_Easy - Health_ChampionMonster_bylevel
Health_ChampionMonster_bylevel_Hard - Health_ChampionMonster_bylevel_VeryHard
Health_Monster_byLevel_Easy - Health_Monster_byLevel
Health_Monster_byLevel_Hard - Health_Monster_byLevel_VeryHard
Damage_ChampionMonster_Easy - Damage_ChampionMonster
Damage_ChampionMonster_Hard - Damage_ChampionMonster_VeryHard
Damage_Monster_Easy - Damage_Monster
Damage_Monster_Hard - Damage_Monster_VeryHard
Fame_ChampionMonster_Easy - Fame_ChampionMonster
Fame_ChampionMonster_Hard - Fame_ChampionMonster_VeryHard
Experience_ChampionMonster_Easy - Experience_ChampionMonster
Experience_ChampionMonster_Hard - Experience_ChampionMonster_VeryHard
Experience_Monster_Easy - Experience_Monster
Experience_Monster_Hard - Experience_Monster_VeryHard
HP_PLAYER_BONUS_VITALITY - PLAYER_DEFENSE_ARMORBONUS
8 Comments
Ratty  [author] Apr 6, 2019 @ 3:27am 
Yes, you can end up with "negative XP" in the sense that you will need to catch up on XP.
I don't think I consider this a fault as the XP loss should be felt regardless if you just leveld up.

So it is no safe zone to try to zerg various bits just because you would have no experience to loose. =)
t1m Apr 6, 2019 @ 2:38am 
Sometimes it is possible to get negative XP. I had this issue and this can be solved (fast way) with any mod with HUGE xp factor like x1000. Torchlight knows about negative XP (other players in a party can see a notification while inspecting a char with the problem) but still allows to get to this situation.
Ratty  [author] Apr 5, 2019 @ 7:54am 
Hi t1m,

VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)

In that example, a lvl 1 monster now has 7.4 gold pile drop (up from 3.7, as in x2 the amount)
a lvl 105 monster has 103.2, up from 51.6
t1m Apr 5, 2019 @ 5:32am 
How to understand info like this

VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)

???
TOG | Phanjam Aug 12, 2018 @ 5:32pm 
Haha you're right, it IS some other modder's mod my bad :steamfacepalm:

But hey that means i can use them together then! (the other is more for monster difficulty) Hope there aren't any / too many conflicts :P

Again, thanks for making this. The thought put in is evident :thumbsup:
Ratty  [author] Aug 12, 2018 @ 4:27am 
Hey!

I have only released this one mod, so maybe the other you are referencing is released by someone else? =)

However, per default, the mod order should have the mod that is most important to you in the top of the list, higher in the list takes priority.

Personally I'm only using this mod with Unearthed Arcana (No file conflicts at all), a light weight UI tweak and a stash increase.
TOG | Phanjam Aug 11, 2018 @ 10:17pm 
hey thanks so much for this @Ratty! Sorry if ive missed your dev objctives here, but this mod and your "Gameplay Tweaks" mod seem related to me and it therefore confuses me as to which takes precedence / which I should use

But excellent mod designs all the way!
Ratty  [author] Aug 11, 2018 @ 11:12am 
If any tweaks are needed give a comment here.
Use Normal Difficulty for your solo or Group play for reference.

If it is to easy/hard or enemies have to much/little health.

Future tweaks might be related to enemy armor values for the higher difficulties depending if anyone would like that.