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I don't think I consider this a fault as the XP loss should be felt regardless if you just leveld up.
So it is no safe zone to try to zerg various bits just because you would have no experience to loose. =)
VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)
In that example, a lvl 1 monster now has 7.4 gold pile drop (up from 3.7, as in x2 the amount)
a lvl 105 monster has 103.2, up from 51.6
VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)
???
But hey that means i can use them together then! (the other is more for monster difficulty) Hope there aren't any / too many conflicts :P
Again, thanks for making this. The thought put in is evident :thumbsup:
I have only released this one mod, so maybe the other you are referencing is released by someone else? =)
However, per default, the mod order should have the mod that is most important to you in the top of the list, higher in the list takes priority.
Personally I'm only using this mod with Unearthed Arcana (No file conflicts at all), a light weight UI tweak and a stash increase.
But excellent mod designs all the way!
Use Normal Difficulty for your solo or Group play for reference.
If it is to easy/hard or enemies have to much/little health.
Future tweaks might be related to enemy armor values for the higher difficulties depending if anyone would like that.