Torchlight II

Torchlight II

Difficulty and Rewards Rebalance (v.13)
8 Comments
Ratty  [author] Apr 6, 2019 @ 3:27am 
Yes, you can end up with "negative XP" in the sense that you will need to catch up on XP.
I don't think I consider this a fault as the XP loss should be felt regardless if you just leveld up.

So it is no safe zone to try to zerg various bits just because you would have no experience to loose. =)
t1m Apr 6, 2019 @ 2:38am 
Sometimes it is possible to get negative XP. I had this issue and this can be solved (fast way) with any mod with HUGE xp factor like x1000. Torchlight knows about negative XP (other players in a party can see a notification while inspecting a char with the problem) but still allows to get to this situation.
Ratty  [author] Apr 5, 2019 @ 7:54am 
Hi t1m,

VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)

In that example, a lvl 1 monster now has 7.4 gold pile drop (up from 3.7, as in x2 the amount)
a lvl 105 monster has 103.2, up from 51.6
t1m Apr 5, 2019 @ 5:32am 
How to understand info like this

VETERAN x2
1 = 7.4 (3.7) | 105 = 103.2 (51.6)

???
TOG | Phanjam Aug 12, 2018 @ 5:32pm 
Haha you're right, it IS some other modder's mod my bad :steamfacepalm:

But hey that means i can use them together then! (the other is more for monster difficulty) Hope there aren't any / too many conflicts :P

Again, thanks for making this. The thought put in is evident :thumbsup:
Ratty  [author] Aug 12, 2018 @ 4:27am 
Hey!

I have only released this one mod, so maybe the other you are referencing is released by someone else? =)

However, per default, the mod order should have the mod that is most important to you in the top of the list, higher in the list takes priority.

Personally I'm only using this mod with Unearthed Arcana (No file conflicts at all), a light weight UI tweak and a stash increase.
TOG | Phanjam Aug 11, 2018 @ 10:17pm 
hey thanks so much for this @Ratty! Sorry if ive missed your dev objctives here, but this mod and your "Gameplay Tweaks" mod seem related to me and it therefore confuses me as to which takes precedence / which I should use

But excellent mod designs all the way!
Ratty  [author] Aug 11, 2018 @ 11:12am 
If any tweaks are needed give a comment here.
Use Normal Difficulty for your solo or Group play for reference.

If it is to easy/hard or enemies have to much/little health.

Future tweaks might be related to enemy armor values for the higher difficulties depending if anyone would like that.