ENDLESS™ Space 2

ENDLESS™ Space 2

86 vurderinger
Grey Behemoths
   
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TYPE: Extension
CONTENT: Art, Resources
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Opdateret:
11.582 MB
4. aug. 2018 kl. 7:01
12. apr. 2019 kl. 18:17
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Grey Behemoths

Beskrivelse
This mod simply recolours the out of place red Behemoths to something a little more generic but that fits some factions a lot more. Special thanks to Aitarus for the new Behemoth icons.
22 kommentarer
Xeryx 10. apr. kl. 9:13 
Permission to use mod in my upcoming mod.
Riekopo 16. jan. 2023 kl. 1:13 
Black version? Does this work with the Black Heroes mod?
WeaponisedMoron_2 12. feb. 2021 kl. 4:50 
Learn those skills and do it yourself
Cyriann 30. dec. 2020 kl. 13:11 
Little question from a but head and utter lover of overdoing everything.
Is it in any way or form imaginable to create Faction specific appearances, reflecting the fact that, though originating from Endless tech, the Behemoth are now built by the different factions ?

I mean, reviewing the overall exterior plating of armor using the design notes from the different factions to conserve the general forms of the Behemoths while making them more inline with the design of each faction.

Of course I realize it is an insane endeavour, but I'm that kind of people and wanted to know if it was imaginable to make it happen. Unfortunately I don't have the skills for such a thing myself...
Brok3n 17. juni 2020 kl. 12:19 
how does this look in space battles against black space? I do agree that the red colors are out of place.
drew_west 21. nov. 2018 kl. 16:21 
oh I see! anyway thanks for the quick fix!
`'Kuma  [ophavsmand] 21. nov. 2018 kl. 16:18 
I didn't update it again, but steam servers take a few minutes to mirror the update across the world.
drew_west 21. nov. 2018 kl. 16:16 
Literally seconds later you updated it again and it WORKS! thank you so much! this mod is awesome :D
drew_west 21. nov. 2018 kl. 16:12 
thanks for the quick turn around, but sadly its not fixed :(
`'Kuma  [ophavsmand] 21. nov. 2018 kl. 16:04 
Should be fixed.