Overgrowth

Overgrowth

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Enix's Breakable Objects
   
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10.777 MB
Jul 29, 2018 @ 3:29pm
Apr 23, 2019 @ 9:37am
11 Change Notes ( view )

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Enix's Breakable Objects

Description
Breakable objects in Overgrowth! Original mod made by Gyrth (this is a complete remake), read the steam page for a tutorial.
Big thanks to Omegakatze for making the trailer video!

Currently contains 4 breakable object types:
1. Breakable post (short);
2. Breakable post (long);
3. Breakable board;
4. Breakable wall;

How this works:
Every breakable object is a group that contains 2 children:
1. Br.Obj. Hotspot;
2. A static object;

When a character enters the hotspot, the static objects is deleted and replaced with physics items (only if the character exceeds the speed threshold - defined in the hotspot's parameters);


||
V

Hotspot parameters:
1. Object name to disappear - if a static object has a parameter called 'Name' and it's the same as defined in the hotspot parameters, it will disappear and get replaced (read 'How this works');
Note: if there are 2 object with the same 'Name' parameter it will break the mod so make sure that is not the case;

2. Ragdoll player - will the player get ragdoll 100% (you still could ragdoll if one of the broken off pieces hits your character);

3. Kill NPCs/Player - does the hotspot kill the NPC/Player 100%?

4. Min Speed to break - minimal speed threshold required to break the object;

5. Type of breakable object - what kind of physics object the static object will be replaced with (read 'How this works'):
- 1. Post1 - short post - spawns 2 broken post pieces;
- 2. Post2 - long post - spawns 2 static post pieces and 1 broken piece in the middle;
- 3. Wall - wall - spawns a static wall base object and 2 broken off pieces;
- 4. Board - board - spawns 2 broken board pieces;

6. Amount of hits to break - minial amount of hits the object can take before being destroyed (NOTE: this also takes into account the speed threshold);

Q/A:

Q: How do I add a new parameter / edit parameters in a static object?
A: Go into editor mode by pressing f1, select an object and press 'U' to open object parameters, there, click 'Create New Parameter' and edit it.

Q: HaLp!1 IT DoESn'T WrK!11!
A: ReAD the DesCrIpTiOn.

Q: Help, it doesn't work.
A: If you have read the description and still having problems, report to bug report station.

Q: How do I add new breakable objects?
A: Unfortunatley that's not possible without extra programming.

Q: When I spawn a breakable object from the editor, it is a single piece, how do I edit the static object and hotspot parameters seperatly?
A: Press Ctrl+Shift+G to ungroup objects. There's no need for them to be grouped but that way it's easier to move them.
Popular Discussions View All (1)
6
Jul 31, 2018 @ 12:17pm
PINNED: Bug Reporting Station
Куй Кухлик
17 Comments
hazelnutboi Apr 17 @ 7:46am 
more objects pls:gordon:
Andrew2 May 21, 2021 @ 9:04am 
fall mode

MrRabbit(Linux)#L2G Mar 14, 2021 @ 4:28am 
Very cool!
are there chances of new objects coming?
Top Ș Jul 19, 2020 @ 7:36am 
sorry for caps lol
Top Ș Jul 19, 2020 @ 7:36am 
THIS IS REALLY FUNNY
Givoric Dec 27, 2019 @ 7:36am 
could you make it compatible with animal run and bloody combat? :)
Куй Кухлик  [author] Sep 30, 2018 @ 8:00am 
@JobbyMan Tanks for the feedback! I made the pieces unpickupable (what?) for the player but forgot to do that for NPCs.
Tactalin Sep 22, 2018 @ 9:44pm 
This is really cool but I wish the NPC's wouldn't always pick up the broken pieces.
WizardOfZinks Sep 10, 2018 @ 12:43am 
Sharpest wood and stone in the world
themightypootis Aug 4, 2018 @ 8:23am 
its sais its not downloaded ? why ?