Stonehearth

Stonehearth

366 ratings
LostEms
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2.636 MB
Jul 29, 2018 @ 4:03pm
Feb 10, 2024 @ 9:33am
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LostEms

Description
For most recent commits check the unstable branch at the GitLab repo[gitlab.com].

The mod adds the skin changer mechanic to provide alternative appearance options for many items without adding a recipe for each variant, as well as a lot of vanilla-style items: windows, doors, furniture, decor, you name it.

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Some of the recpies seem to have been lost for a long time. Why tall clay windows can be tan, but not blue? Why a chair can have cathedral arch while windows cannot? Why only the small stone window can be cross beamed? Why only the Potter can insert lattice into window frames and why the Engineer cannot craft double doors?

Well, with LostEms mod such problems are no more. The goal of this lttle mod is to add items suiting the vanilla Stonehearth theme complimentary to the existing sets. However, as that could create a serious mess in the crafting UI, many of the additions are just skins of existing items: craft now, decide later!
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I'm doing my best to provide compatibility for the latest stable ACE version. It usually takes me a few weekends to get an update ready so please stay tuned!

Default hotkey to change skins: /
Major updates (v2.0, v3.0, v4.0) are NOT backward-compatible with previous saves!

After enabling any mod adding new hotkeys you should restart Stonehearth app completely (not just reload the mod configuration) because hotkey list is only regenerated then. It's a base game bug I cannot do anything about.
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NOTE: Please post bug reports in dedicated Steam Group Chat or as a new discussion thread instead of writing a comment (this will also make it easier for me to get information how to reproduce the bug).

[ko-fi.com]
pssssst...
if you like my creations consider buying me a cup of something warm at ko-fi[ko-fi.com]
As a tea-fuelled person I'd be more than grateful!

My old (no longer maintained) modding page at Discourse[discourse.stonehearth.net]

Copyright © 2024 Paweł Małecki
under GNU General Public License, Version 3[www.gnu.org].
Popular Discussions View All (1)
16
Mar 13, 2021 @ 1:06pm
Bug Reports
Pawel Malecki
36 Comments
sydonia12 Jul 20, 2024 @ 6:27pm 
is there in the works an option for changing skins when placing market stalls? would love to choose the colors of their tops to fit each town
Asaikento May 23, 2024 @ 2:50pm 
is there an option to change the hotkey for changing skins? this is especially relevant for non QWERTY keyboard users
Davistos Jul 18, 2023 @ 6:08am 
thx
Pawel Malecki  [author] Jul 16, 2023 @ 11:36am 
The subterranean_view_service.lua which gives this error is not modded by LostEms. It's caused by some other mod.
Darth_Smuckleton Jul 16, 2023 @ 11:33am 
The Get Bounds Error happens to me occasionally as well. Just need to restart.
Pawel Malecki  [author] Jul 16, 2023 @ 9:55am 
I always test the new version before release and never had such a problem. Must be caused by a different mod.
MasterH2O May 19, 2023 @ 10:46am 
Hello,

I am getting this engine error from the mod :

release-949 (x32)[M]
std::exception: 'GetBounds is undefined when there are no tiles.'
stack traceback:
[C]: ?
[C]: in function 'set_clip_height'
...ient/subterranean_view/subterranean_view_service.lua:704 : in function '_update_clip_height'
...ient/subterranean_view/subterranean_view_service.lua:99 : in function 'set_clip_enabled'
...ient/subterranean_view/subterranean_view_service.lua:72 : in function <...ient/subterranean_view/subterranean_view_service.lua:71>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:55: in function 'trigger'
radiant/client.lua:58: in function <radiant/client.lua:47>

I hope that helps
Jarb2104 Sep 5, 2022 @ 4:50pm 
Hello,

I am loving your mod, it's amazing to get tons of aesthetically things that otherwise wouldn't be available, however, I've seen that BS citizens would start repairing damaged doors, but the health of the door will never go up, the door will never get repaired, and the citizen will eventually starve to dead if not commanded to do something else. The only work around I've found is to craft a new door and replace it.

Other than that, awesome mod, keep it up. :steamhappy:
Adamanix Jun 9, 2022 @ 5:57pm 
So.. Do I disable the lostems in the Local Mods part while activating this one?
Pawel Malecki  [author] Apr 3, 2022 @ 10:53am 
@Rhyagelle: thanks for pointing this out, there was a wrong file path mixed in, it will be fixed in the next update!
@astarinlife: I am updating the mod for latest ACE updates right now, it will be fixed in the next update.