Stonehearth

Stonehearth

LostEms
36 Comments
sydonia12 Jul 20, 2024 @ 6:27pm 
is there in the works an option for changing skins when placing market stalls? would love to choose the colors of their tops to fit each town
Asaikento May 23, 2024 @ 2:50pm 
is there an option to change the hotkey for changing skins? this is especially relevant for non QWERTY keyboard users
Davistos Jul 18, 2023 @ 6:08am 
thx
Pawel Malecki  [author] Jul 16, 2023 @ 11:36am 
The subterranean_view_service.lua which gives this error is not modded by LostEms. It's caused by some other mod.
Darth_Smuckleton Jul 16, 2023 @ 11:33am 
The Get Bounds Error happens to me occasionally as well. Just need to restart.
Pawel Malecki  [author] Jul 16, 2023 @ 9:55am 
I always test the new version before release and never had such a problem. Must be caused by a different mod.
MasterH2O May 19, 2023 @ 10:46am 
Hello,

I am getting this engine error from the mod :

release-949 (x32)[M]
std::exception: 'GetBounds is undefined when there are no tiles.'
stack traceback:
[C]: ?
[C]: in function 'set_clip_height'
...ient/subterranean_view/subterranean_view_service.lua:704 : in function '_update_clip_height'
...ient/subterranean_view/subterranean_view_service.lua:99 : in function 'set_clip_enabled'
...ient/subterranean_view/subterranean_view_service.lua:72 : in function <...ient/subterranean_view/subterranean_view_service.lua:71>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:55: in function 'trigger'
radiant/client.lua:58: in function <radiant/client.lua:47>

I hope that helps
Jarb2104 Sep 5, 2022 @ 4:50pm 
Hello,

I am loving your mod, it's amazing to get tons of aesthetically things that otherwise wouldn't be available, however, I've seen that BS citizens would start repairing damaged doors, but the health of the door will never go up, the door will never get repaired, and the citizen will eventually starve to dead if not commanded to do something else. The only work around I've found is to craft a new door and replace it.

Other than that, awesome mod, keep it up. :steamhappy:
Adamanix Jun 9, 2022 @ 5:57pm 
So.. Do I disable the lostems in the Local Mods part while activating this one?
Pawel Malecki  [author] Apr 3, 2022 @ 10:53am 
@Rhyagelle: thanks for pointing this out, there was a wrong file path mixed in, it will be fixed in the next update!
@astarinlife: I am updating the mod for latest ACE updates right now, it will be fixed in the next update.
Hawooolf Mar 8, 2022 @ 11:07am 
Love all the stuff in this but it does suck to not be able to use the wide planters anymore.
Rhyagelle Jan 25, 2022 @ 3:18pm 
Love Love Love this mod and what it adds (brings back) and the cosmetic changes it does to build items, gives a bit more oomf to the look of the more basic builds ie bunkers in the side of a mountain. Only issue Im having is the wide stone window doesnt have the little box to change it once its installed, it show's in the tool tip from the craft menu, that it can change, but once installed, no swap look option on the hover over
Pawel Malecki  [author] Aug 2, 2021 @ 11:40pm 
@UnStars: I will need stonehearth.log to see what is going on. This is very unlikely to be caused by just LostEms, must be a mod combo. Also reporting bugs via the discussion thread instead of comments allows better communication :)
UnStars Aug 2, 2021 @ 6:35pm 
Having a slight issue with LostEms causing my game to crash before the game can even load up.
Loads fine without but once I re-enable it the game no longer loads
Ashking Wulfharth Jun 27, 2021 @ 10:49pm 
Any chance you could make this compatible with glassworks? At the moment it breaks several recipes for windows and doors.
Indigo Jun 6, 2021 @ 11:41pm 
OK, thanks!
Pawel Malecki  [author] Jun 6, 2021 @ 2:34pm 
@Indigo: if I ever get to release them they will land on Steam/GitLab. I have a modder space at ACE Discord which will replace the modding corner completely when Discourse is gone.
Indigo Jun 6, 2021 @ 1:17pm 
Is there a way to get information about "Voxailles" and "Adventure Mode" after the abandonment of the discourse?
PandaWaffles Mar 3, 2021 @ 11:58pm 
Thank you very much for the update and this great mod!
j_persen Feb 28, 2021 @ 3:17am 
Just wanted to report back, that everthing again works as intended on my end. Just got in the game again this weekend and it's been a joy fancying up all my templates and builds with those windows, doors and containers. Buildmode really felt half-baked without your additions, to the point where I would actually say that this should be incorporated into of the ACE-mod. Thanks again for your hard work Pawel. :D
j_persen Feb 19, 2021 @ 10:19am 
Super, I'll do that then. Thanks again for the response and all of your hard work. ;)
Pawel Malecki  [author] Feb 19, 2021 @ 8:52am 
I have the Bug Reports thread in discussions set as observed, try posting there.
j_persen Feb 18, 2021 @ 11:10am 
Thank you for responses on the two discussion threads in regards to the bugs. I'll enable the mod again and check it out over the weekend. If I encounter anything troublesome... would it be better to just post it here in the comments section, since you say Steam doesn't seem to notify you of the discussion threads?
Pawel Malecki  [author] Sep 20, 2020 @ 10:26am 
A small reminder: if you're using unstable branch of ACE please keep track of dev branches of my mods on GitLab, Steam is updated only to latest ACE stable. I pushed an update for the new herb system a moment ago.
Sir David Sep 11, 2020 @ 3:57pm 
Alright, i did not knew that, i don't use ACE, yet.
Pawel Malecki  [author] Sep 11, 2020 @ 2:29pm 
@Sir David: ornate carpets are from ACE, I just added small ones (I don't think they should be available without ACE, if they are then I consider it a bug).
Sir David Sep 6, 2020 @ 3:32pm 
Excuse me, but i have an issue with your mod.
Not a technical one, i would like to ask where are the Ornate carpet located ? I cannot find them.
Thank you for reading this.
Zemecon Jan 12, 2020 @ 4:48pm 
Does this mod require ACE in order to work?
Athens Oct 7, 2019 @ 5:18pm 
thank you!
Nightshade Sep 11, 2018 @ 3:13pm 
I love this mod it’s awesome, can you add a tan clay door to match the tan clay windows?
Farrell'ka Aug 3, 2018 @ 1:38pm 
Who want multipleyer?
Banto Aug 3, 2018 @ 2:45am 
:D nice to finally see it on steam :D! lovely windows
Pawel Malecki  [author] Aug 3, 2018 @ 2:01am 
@hellohypo
Hm, that's a thought. I'm planning an update adding missing plant boxes soon so I may do that as well.
hellohypo Aug 2, 2018 @ 1:02pm 
Might it be possible that you include unlocked recipes from Rayas childern and Northen Allince after correspending unlocks. Id like to earn every reciepe, but i seem to have to make a choice as to which secondary race to fully finsh. Cant have both :(
britappi Jul 30, 2018 @ 6:18am 
I love this mod :steamhappy::steamhappy::steamhappy:
Kasarov Jul 29, 2018 @ 7:36pm 
It's finally here! :steamhappy: