RimWorld

RimWorld

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Meteors
   
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Mod, 1.1
File Size
Posted
Updated
250.389 KB
Jul 29, 2018 @ 9:35am
Mar 6, 2020 @ 11:00am
10 Change Notes ( view )

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Meteors

Description
Adding:
- meteor shower incident - short and intensive
- meteor storm - longer and less intensive

Meteors properties configurable in settings :
- days between incidents
- meteors size
- meteors amount

Settings based on refactored code from Progress Rendered from Lanilor:
https://steamcommunity.com/sharedfiles/filedetails/?id=1438693028
47 Comments
Draken Mar 28, 2022 @ 6:05am 
Does this work for 1.3? :steammocking:
Kyrox Mar 1, 2021 @ 9:49pm 
Does this work for 1.2?
Armorguy1 Jun 28, 2020 @ 12:26pm 
I actually want this mod because it allows you to turn off the event completely. You see I'm currently playing in an "impassable" area that has a large open space in the middle of the mountain.You see the problem is that since that's the only open location it will all clump together in a giant ball but if you happen to have buildings there? Yeah, I just lost a whole potatoe field because of that...
gadjung  [author] May 18, 2020 @ 10:58pm 
currently if meteor shower tries to happen too-often it get changes to "Looks like the meteors will miss our colony !"
will take a look
Angelin01 May 18, 2020 @ 2:43pm 
I'm trying to manually spawn events with the dev tools, I'd like to check the mod's "balance" before I put it in (I'd like a themed run), however for Meteor SHOWERS I'm only getting "Looks like the meteors will miss our colony !"
Any way I can test this out more easily? Using scenarios events also didn't seem to work.
Waldleufer Mar 9, 2020 @ 3:06am 
Hey there, could you please also provide a version vor 1.0? I want to stay on 1.0 for now, and they added multi version support (see here [gist.github.com] )
gadjung  [author] Mar 6, 2020 @ 11:17am 
before balancing there was an issue that after a more intensive meteor storm/shower there was quite big abundance of materials, but i can have a look
Krausladen Mar 6, 2020 @ 11:11am 
I got the idea from a game called Imagine Earth, so i was just curious if there's potential for that here.
Krausladen Mar 6, 2020 @ 11:10am 
Do you think there's potential to give players the ability to call in a precision meteor strike? It kind of makes some sense to be able to do so, buying an astroid call from a trade ship, place a beacon, activate. When the meteor hits, the beacon is destroyed. Beacons would be made of whatever material we want the meteor to be, and its cost would be associated with its material some how.

This could be a good way to implement ways to buy diamond, ruby and jade without making it OP, but would add some abundance to the materials.
gadjung  [author] Mar 6, 2020 @ 11:05am 
It's updated to version 1.1.
i do not own DLC yet so i don't know if it's working there - as far as i'm aware it should be fine