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Overpowered (Cheat Edicts)
File Size
0.036 MB
Jul 29 @ 3:16am
Jul 29 @ 5:49am
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Overpowered (Cheat Edicts)

Gives your Empire various Overpowered Boosts. Activate and deactivate them at will.

Inspired by Aitherix' "Edicts++". It can be found here:

This mod will obviously make the game completely unbalanced and most likely too easy. Maybe don't use it when you want a challenge...

- Many custom edicts, giving your Empire custom and completely overpowered modifers
- Choose the cheats and boosts you want to give you the desired arcade/sandbox feeling
- "Toggleable" Edicts: With the Stellaris 2.0 update, edicts could no longer be toggled on and off at will, but had a minimum duration. This mod creates a work-around giving you the option to get the Overpowered modifiers for any desired duration again.
- Planet Edicts: permanently increase a planet's size or turn it into a Gaia World
- Spawn Edicts: Summon Fleets and Armies at will
- Edicts to increase your opinion with other empires or your subjects
- Option to hide the Overpowered Edicts in your menu at will so it doesnt get too crowded
- The AI should never be able to pick any of these edicts

Important Note: If you plan to uninstall the mod and plan to keep playing on a savegame that used this mod's boosts, use the "Deactivate all modifers" edict before uninstalling. Not doing so could result in some bugs in your modifers overview.
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Feo  [author] Aug 8 @ 12:32pm 
You can switch over to the AI via console and activate the edicts for them if you want.
WERWOLF-SS Aug 8 @ 3:24am 
Can you make it so AI can get this edicts?
Feo  [author] Aug 1 @ 5:27pm 
The AI should never pick any of these edicts (let me know if you notice that they do anyway). I updated the description.
WERWOLF-SS Aug 1 @ 3:33pm 
Can Ai get also?
Feo  [author] Jul 30 @ 2:31am 
@Gun Built: You should be able to apply it to a save without the mod, yes. If you want to remove it from a save, read the note at the end of the description.
Gun Built Jul 29 @ 7:15pm 
Is this save game compatible