Stellaris

Stellaris

399 ratings
Overpowered (Cheat Edicts)
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
670.377 KB
Jul 29, 2018 @ 3:16am
May 5 @ 11:54am
61 Change Notes ( view )

Subscribe to download
Overpowered (Cheat Edicts)

Description
Updated to Stellaris v4.0
3.14 version can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3478588716

Gives your Empire various Overpowered Boosts. Activate and deactivate them at will.

Inspired by Aitherix' "Edicts++". It can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=686391357


This mod will obviously make the game completely unbalanced and most likely too easy. Maybe don't use it when you want a challenge...


Features:
- Many custom edicts, giving your Empire completely overpowered modifiers
- Choose the cheats and boosts you want to give you the desired sandbox (and completely imbalanced) experience
- Planet Decision: Modify a Planet in the way you like: manipulate the planet's size or class, add deposits, or spawn fleets in orbit
- Options to increase your opinion with other empires or your subjects
- Option to hide the Overpowered Edicts in the menu so it doesnt get too crowded
- The AI should never be able to pick any of these edicts

For many edicts, the changes will take effect only after the start of the next in-game month.
229 Comments
Fheo  [author] Jun 26 @ 11:18am 
@Jedi Ranger Kendor imo not really, sry
Used to be able to, but there was a "bug" in the AI logic that they would enable free edicts even when ai_weight was 0, so I had to disable them completely for AI.
Jedi Ranger Kendor Jun 26 @ 11:11am 
Is there any way to get to AI to keep using these edicts if I go in and manually turn it on for them?
Fheo  [author] Jun 12 @ 1:37pm 
@QuantumX
The edict "Show overpowered modifiers" needs to be enabled for the others to show. If that one isnt showing up, then the mod is not installed correctly.
QuantumX Jun 12 @ 1:22pm 
Do you have to do something to get these to show, as they don't show in my Edict Screen?
Fheo  [author] May 26 @ 10:29am 
@alfharobby tl;dr no, there isn't.
The ascension perk edicts are outdated and do not relate directly to the perks from the other menu. Adding requirement changes would take too much effort to maintain.
alfharobby May 25 @ 3:31pm 
is there cheat that enable Ascension Perk & Tradition & Skip the requirement to unlock it?
especially the one from other mod.
SVaughan May 11 @ 2:41am 
I just got off of a ongoing run. The mod will not display the modifiers from the edicts @Quickzombie . This appears to be a feature. Not a bug. It'll only display whatever income you have for that resource specifically, but not what has increased it. Same goes for research, and everything else.
Fheo  [author] May 11 @ 2:03am 
When you enable/disable the edicts your monthly gain should change accordingly. I don't think the effects of individual edicts are displayed in the resource tab.
Quickzombie May 11 @ 12:18am 
Played a few months game time now. All resource boosts don't work for me but when I hover over say unity I can see the boosts from the your mod but nothing is displayed over the resource values
Fheo  [author] May 10 @ 5:55am 
@Quickzombie
Did you wait until after the end of the ingame month? Which resource boosts in specific?