Stellaris

Stellaris

408 ratings
Overpowered (Cheat Edicts)
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670.377 KB
Jul 29, 2018 @ 3:16am
May 5 @ 11:54am
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Overpowered (Cheat Edicts)

Description
Updated to Stellaris v4.0
3.14 version can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3478588716

Gives your Empire various Overpowered Boosts. Activate and deactivate them at will.

Inspired by Aitherix' "Edicts++". It can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=686391357


This mod will obviously make the game completely unbalanced and most likely too easy. Maybe don't use it when you want a challenge...


Features:
- Many custom edicts, giving your Empire completely overpowered modifiers
- Choose the cheats and boosts you want to give you the desired sandbox (and completely imbalanced) experience
- Planet Decision: Modify a Planet in the way you like: manipulate the planet's size or class, add deposits, or spawn fleets in orbit
- Options to increase your opinion with other empires or your subjects
- Option to hide the Overpowered Edicts in the menu so it doesnt get too crowded
- The AI should never be able to pick any of these edicts

For many edicts, the changes will take effect only after the start of the next in-game month.
241 Comments
dmen Sep 22 @ 5:18am 
the pop growth and pop assembly arent doing anything for me. i do have other mods. just asking to make sure its working for everyone else
Polstrong Aug 10 @ 1:48am 
Okey, thanks
Fheo  [author] Aug 10 @ 12:52am 
@Polstrong The AI might be bugged with free edicts, and would use them regardless of ai_weight.
For general questions, see https://stellaris.paradoxwikis.com/Modding , the Stellaris Modding Den Discord, or the official forums.
Polstrong Aug 9 @ 2:46pm 
What value i should use exactly to keep this untouched when i want it untouched ?
Polstrong Aug 9 @ 2:35pm 
btw, got a question, how could i add a decision that would make just the pop stop decading and/or growing on the planet ?
Polstrong Aug 9 @ 1:09pm 
Btw, how to make AI being able to use some edicts ? And will they use it smartly enough to not mess up their empire ?
Polstrong Aug 9 @ 2:16am 
Yes sure, thanks
Fheo  [author] Aug 9 @ 2:10am 
Be aware that the mod's files might get overwritten every time the workshop item is updated (even if it's just a version change). So make sure to create a local copy if editing the files.
Polstrong Aug 9 @ 2:04am 
Oh, i guess i can just delete what i don't really want
Polstrong Aug 9 @ 2:04am 
Ok, thanks for the answer