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Used to be able to, but there was a "bug" in the AI logic that they would enable free edicts even when ai_weight was 0, so I had to disable them completely for AI.
The edict "Show overpowered modifiers" needs to be enabled for the others to show. If that one isnt showing up, then the mod is not installed correctly.
The ascension perk edicts are outdated and do not relate directly to the perks from the other menu. Adding requirement changes would take too much effort to maintain.
especially the one from other mod.
Did you wait until after the end of the ingame month? Which resource boosts in specific?
https://steamcommunity.com/sharedfiles/filedetails/?id=3478588716
see description: "- The AI should never be able to pick any of these edicts"
Also, all edicts will disable when you switch to other empires via console
Make sure you're on the newest version of the mod. Resubscribe if needed. Are you on Stellaris v4.0?
Update: Disregard, seems to be working now. IDK if it was stellaris or the mod that caused the problem.
A multplier for organic pop assembly does not seem to exist in the game, or at least I couldn't find it.
Hello, I don't remember there ever being anything in this mod that could remove negative traits or the heir. Could this have been a different mod maybe?
T1: +5 Skill and 25% Progress speed
T2: +10 Skill and 50% Progress speed
With both activated (+15), the stages should take 2 dice rolls at the very most.
so it could take years for a finished site.
Something like this if it's possible to implement.
T1: Archaeology skill +5
T2: Archaeology skill +10
T3: Archaeology skill +15
T1: Rift skill +5
T2: Rift skill +10
T3: Rift skill +15
(This next one can be optional if you chose)
T1: Archaeology Excavation Speed 25%
T2: Archaeology Excavation Speed 50%
T3: Archaeology Excavation Speed 75%
T1: Rift Exploration Speed 25%
T2: Rift Exploration Speed 50%
T3: Rift Exploration Speed 75%
@Travis Added edicts to reduce empire size (up to 75% when combined)
@RaddRaddy Added storage cap edict (+2M)
@7captainjaymz7 Adding unique features to planets is a bit more complicated. What kind of features do you mean?
@ImperialMastery There seems to be no modifier in the game that adds a flat diplo weight, only percentage. If you have a specific example let me know.
@mjolnirCSOcarrier What modifiers do you want to have changed and by how much? I dont own the DLCs and cannot check.
Yes, it should still work. I updated the version.