Darkest Dungeon®

Darkest Dungeon®

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Idols & Aspects of Cthulhu (Reworked)
   
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Jul 22, 2018 @ 5:13am
Jul 23, 2018 @ 2:58am
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Idols & Aspects of Cthulhu (Reworked)

In 1 collection by Seyren 'D' Windsor
Tougher Campaign Settings
7 items
Description
<This is a significantly reworked version of a mod I published earlier. Because of the way the game handles Districts, it is not possible for me to push updates when so much has changed. If you are using an older version of this mod, please read the instructions below.>

Introduction to Idols & Aspects

Idols and Aspects are buildable districts found on the left and right of your district panel respectively. There are approximately 50 Idols and 50 Aspects avaliable for construction. These are end game districts aimed to address the stagnation of Darkest Dungeon's end game where gold, heirlooms and difficulty tend to become a lot less relevant.

Unlike the previous iteration where Idols and Aspects had a messier set of penalties / bonuses or adjustments / buffs that could easily affect a class' performance, I've rejiggled the system to be much more simple, far more friendlier in most scenarios and much more in line with the game's balance.

Now, you can build all Aspects and Idols to your heart's content, and can do so without fear that the game becomes too difficult or that your roster would be too adversely affected.

Quick Overview

Each Aspect represents one class in the game and allows the player to provide small but meaningful buffs to his/her favourite class. Many modded classes are now supported (having them installed is NOT required), and new Aspects can be easily added in future updates.

Building an Aspect will reduce the virtue chance of all heroes by 1%. The maximum penalty at the moment if you build all avaliable Aspects is - 55% Virtue.

Each Idol, despite the way it is worded, increases the damage of one monster / group of monsters / boss / mini-boss from the game. Some Idols will instead buff certain regions or impose new rules or restrictions.

For making the game harder, your roster is awarded with a bonus 2% virtue chance. The maximum attainable Virtue if you build all Idols is + 102%.

Find a balance between Idols & Aspects!

What the Rework changes

Many modded classes (Aspects) are now properly categorised by author(s), and some Idols have been repositioned to make it easier to find what you are looking for.

Many large numbers for the difficulty modifiers have been constrained to a maximum of 10%, with the highest upper limit of 15%. Generally, powerful enemies can only receive a +10% damage modifier, while weaker enemies will receive +15%.

This means you can genuinely enable all (or most) difficulty modifiers through the Idols, still be able to beat the game and not worry that the balance of Endless has been too adversely affected.

Buffs to classes through Aspects have been changed. There are no more buffs to criticals, significant damage boosts, ignore armor or ignore stealth (which didn't work properly). Previously, Aspects only buffed 2 class skills. Now they buff 3 skills but focus only on the class' ability to inflict statues (debuff, blight, stun etc) more consistently.

If a class doesn't have many skills that inflict status, a damage buff (7%) to a side skill is given. Single target skills that inflict status will have a 15% bonus while AoE skills will receive a 10% bonus. This 10% bonus limit is also extended for some classes where they get a buff to stress heal or direct healing.

This prevents as much power creep as possible while respecting the classes' design intent.

If you are using the previous version

You should finish that save with the old mod first. However, if you have not built any of the previous mod's districts, upgrading is safe. Obviously, you shouldn't run both versions.

Final Thoughts

It was important for me to reassess and rewrite this mod because I was certain I could make it much better. Additionally, I always felt that the modded classes were usually a little out of place with the base game and I wanted a way to enshrine all (or most) of them in the game without too much intrusion.

And of course, Bastion's shrines were, in my opinion, a really great way to encourage the player to make the game harder. I wanted to emulate that but I felt that I had gone a little too far with the numbers in the previous mod.

I hope the mod provides a fun sandbox experience that is update proof. Unless Red Hook or Mod authors completely rework a skill, the Aspect's buffs will always remain meaningful but not essential, which is how they should have been from the start.

Finally, remember that Districts cannot be demolished so there is permanance in your choices.

Credits - Because the who and where matters

Marvin Seo: I looked at his Amphitheater mod to understand how the basic coding and insertion mechanics worked. His work is simply incredible.

O'Nightmare: For teaching me something about tooltips. Prior to that, I had no coding knowledge and had to figure out everything the hard way. His steam guide on the game's parameters was infinitely valuable. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1095670238

Clair de Lune: For her Discord channel which you can find here: https://discord.gg/VkXB87M
And also because I finally understood how to do up tooltips for rules and buffs by looking at her work in her Trinket Collection.

If you want a tougher campaign setting...

Darkest Dungeon Tactics greatly remixes and improves enemy compositions without changes to the game's mechanics. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1425215747

Increase Hamlet Maintenance Costs is essentially marathon mode for Darkest Dungeon which raises the cost of vanilla districts and activities by reducing the game's absurdly generous discount for said services. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1438310168

Want a new set of balanced prismatic quirks with a dark twist? https://steamcommunity.com/sharedfiles/filedetails/?id=1444846200
8 Comments
Voltaire May 15, 2020 @ 10:55pm 
You should really add Shub Nigurath
ChaosEngine Feb 16, 2020 @ 3:17pm 
One thing that should probably be added to the 'what this mod does' page is that it drops the Bank's interest from 5% per week to 1% per week.
Syrett Dec 30, 2019 @ 6:09pm 
i accidentally added the idol of bast
wah
羽入 Oct 29, 2018 @ 11:06am 
Hello,
I really love this Mod and it's concept (also the theme :), I use it in conjunction with your other mod for Cthulhu brands for a full experience ), do you think maybe you could also add support for the Monk class in the future? I really like that class
Walloping Websnappers Sep 15, 2018 @ 2:54pm 
Author of Hard Earned Districts here

The game runs fine if you load some HED mods but running them all will definitely break things. The base Hard Earned Districts works fine because it only edits things (remember to put HED above this mod). The Districts Expansion will run fine with no incompatibilites but it adds 50 districts so you will definitely be on the edge of collapse.

Running some rough numbers: the DLCs add 16 districts, Idols and Aspects adds 102(?) districts, my Districts Expansion adds 50, totaling to 168. I tested to see what the maximum amount of districts can be added before it bugs out and I think it's 169. I estimate having 170 or more districts causes the UI bug.
Fuedrakia Sep 7, 2018 @ 10:35pm 
I can confirm that Idols & Aspects of Cthulu is not compatible with Hard Earned Districts, the game has a total freak out if you try to play with both.
darthkemenner Sep 5, 2018 @ 4:15pm 
I tried the mod, unfortunately it's incompatible with Hard Earned Districts. The UI gets buggy after opening the districts menu.
doominator10 Sep 2, 2018 @ 1:44am 
The idols really remind me of the idols from Bastion which I like. I suspect I may want to install these late into a campaign, because scrolling through 100+ districts sounds daunting to start.